Re: The Cartesian Heresy
Quote:
You can also make it a "2-1" system. Strictly speaking, you should carry over that state from turn to turn, but leftover MA being lost at the end of a turn is a problem you have with any system that uses values greater than 1. |
Re: The Cartesian Heresy
Quote:
The 2-1 cycle could work. I'll have to look into that but, again, the 2/3 method is fool-proof and pretty darn easy. EDIT: 1-2 counting works great for weapon reach/range though because you are going to be enforcing the straight-line path anyway. |
Re: The Cartesian Heresy
Quote:
Besides, hexes are part of the charm of TFT to me. It's the game that gave us the actual term "mega-megahex", which non-TFT gamers were still hip to. Mega-megasquares would just be... square. |
Re: The Cartesian Heresy
Quote:
Yes, hexes rule! The only reason to play this on squares is because you have a lot of product or pre-made material with squares. |
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