Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   Munchkin 101 (https://forums.sjgames.com/forumdisplay.php?f=78)
-   -   Divine Intervention and curse -1 lvl (https://forums.sjgames.com/showthread.php?t=159164)

Pheo 08-12-2018 06:15 AM

Divine Intervention and curse -1 lvl
 
Hey. I was dead, at the table was a cleric of level 9, in my turn I dialed cards. One of them is a divine intervention, and the other is a curse minus 1 level. Can I play them in the right order?

And why, after the victory over the monster, the players have 2.6 seconds to interfere with the player, and after winning the game (reaching level 10), there is no such possibility?

Thank you

Andrew Hackard 08-12-2018 08:30 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Pheo (Post 2201869)
Hey. I was dead, at the table was a cleric of level 9, in my turn I dialed cards. One of them is a divine intervention, and the other is a curse minus 1 level. Can I play them in the right order?

Divine Intervention must be played immediately, so you can't play another card ahead of it.

Quote:

Originally Posted by Pheo (Post 2201869)
And why, after the victory over the monster, the players have 2.6 seconds to interfere with the player, and after winning the game (reaching level 10), there is no such possibility?

If you're asking why you can't prevent someone from winning with Divine Intervention, it's because that's not the result of a combat.

Pheo 08-12-2018 09:37 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Andrew Hackard (Post 2201886)
Divine Intervention must be played immediately, so you can't play another card ahead of it.

If you're asking why you can't prevent someone from winning with Divine Intervention, it's because that's not the result of a combat.

No, I'm asking why there is time to ruin the fight

But there is no time to ruin the victory (or rather, there is no such possibility)

The classic munchkin without additions becomes uninteresting, in the last 3 out of 5 parties the divine intervention wins =/

Anh-Dalan 08-12-2018 11:48 AM

Re: Divine Intervention and curse -1 lvl
 
There are very few possibilities to win without the other players being able to interfere. It seem a peculiarity that your games keep being decided by the only one in the basic set.

If you think Divine Intervention is too powerful, just remove from the set before playing...

Valkyrie 08-12-2018 04:16 PM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Pheo (Post 2201906)
No, I'm asking why there is time to ruin the fight

But there is no time to ruin the victory (or rather, there is no such possibility)

The classic munchkin without additions becomes uninteresting, in the last 3 out of 5 parties the divine intervention wins =/

The 2.6 seconds in combat are DURING the combat, while ruining the victory would be AFTER the player had already won.

Pheo 08-13-2018 08:57 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Valkyrie (Post 2201978)
The 2.6 seconds in combat are DURING the combat, while ruining the victory would be AFTER the player had already won.

It is simply frustrating that in the classical manchkin, there is no way to stop the divine intervention

Mister Ed 08-13-2018 09:37 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Pheo (Post 2201906)
No, I'm asking why there is time to ruin the fight

But there is no time to ruin the victory (or rather, there is no such possibility)

The classic munchkin without additions becomes uninteresting, in the last 3 out of 5 parties the divine intervention wins =/

That is surprising. We've played many games of Munchkin over the years, and have NEVER had anybody win due to Divine Intervention. Odds are that, if it comes out at all, it will come out BEFORE anybody is at Level 9. Sounds like you've had a run of weird luck.

serleran 08-13-2018 09:37 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Pheo (Post 2202089)
It is simply frustrating that in the classical manchkin, there is no way to stop the divine intervention

There are very few cards that can. Annihilate, for example.

Andrew Hackard 08-13-2018 09:47 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Pheo (Post 2202089)
It is simply frustrating that in the classical manchkin, there is no way to stop the divine intervention

Your best defense is not to let Clerics sit at Level 9 for too long. Or, if DI really frustrates your group, pull it out of the deck. It's your game; play it the way that makes you happy.

Quote:

Originally Posted by Mister Ed (Post 2202101)
That is surprising. We've played many games of Munchkin over the years, and have NEVER had anybody win due to Divine Intervention. Odds are that, if it comes out at all, it will come out BEFORE anybody is at Level 9. Sounds like you've had a run of weird luck.

Or their games go long enough that they cycle through the Door deck, possibly more than once. Or someone gets the Wand of Dowsing and is very patient. I don't know how it helps answer Pheo's question to minimize his concern.

Anh-Dalan 08-13-2018 10:25 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Andrew Hackard (Post 2202104)
Or their games go long enough that they cycle through the Door deck, possibly more than once. Or someone gets the Wand of Dowsing and is very patient. I don't know how it helps answer Pheo's question to minimize his concern.

or someone is cheating and keeping the card 'til it brings victory - but who would do such a shameful thing just to win a game? ;)

Andrew Hackard 08-13-2018 11:26 AM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Anh-Dalan (Post 2202115)
or someone is cheating and keeping the card 'til it brings victory - but who would do such a shameful thing hust to win a game? ;)

That's beyond the scope of the 101 forum, which is for discussions of the rules as written. Pheo, if you still have questions about this card, please feel free to post; otherwise, I'll close the thread.

Mister Ed 08-13-2018 03:12 PM

Re: Divine Intervention and curse -1 lvl
 
Quote:

Originally Posted by Andrew Hackard (Post 2202104)
Your best defense is not to let Clerics sit at Level 9 for too long. Or, if DI really frustrates your group, pull it out of the deck. It's your game; play it the way that makes you happy.

Or their games go long enough that they cycle through the Door deck, possibly more than once. Or someone gets the Wand of Dowsing and is very patient. I don't know how it helps answer Pheo's question to minimize his concern.

That wasn't my intention. Since the answer is that there ISN'T really a way to block it, I was TRYING to suggest that maybe he'd just had a run of bad luck, and the situation might not come up so much in future. Thought that might help lessen the frustration in the absence of a specific counter. I may have phrased it badly, or perhaps that just isn't as comforting a thought as I imagined it might me. I apologize if it came across as dismissive.

Andrew Hackard 08-13-2018 03:20 PM

Re: Divine Intervention and curse -1 lvl
 
Thanks, Ed. 101 is intended as a Q&A forum, not a discussion forum, so I'm going to ask everyone (but Pheo, if they still have questions) to let this go. Thanks.


All times are GMT -6. The time now is 01:37 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.