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-   -   3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk) (https://forums.sjgames.com/showthread.php?t=158742)

flankspeed 07-25-2018 02:25 PM

3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
I don’t know where the experience rules are at right now, but TFT has always distinguished two character types: Fighters and Wizards. After reading Guy’s article about Clerics, I wondered if there would be room for an officially designated “Mixed” character type to accommodate such concepts as bards, clerics, monks, paladins, arcane tricksters, and eldritch knights.

For example, the following experience rules could be used.

Fighters: Pay normal cost to learn Talents, pay triple cost to learn Spells.

Wizards: Pay triple cost to learn Talents, pay normal cost to learn Spells.

Mixed: Pay double cost to learn Talents, pay double cost to learn Spells.

TFT doesn’t need such a third distinction, since characters can simply decide whether they want to focus on Talents or Spells and then pay the appropriate experience point costs. But officially recognizing a “Mixed” character type might make it easier to create characters who focus equally on both Talents and Spells (or spell-like effects), such as your stereotypical bards, clerics, and monks. I don’t think the official rules would ever implement this idea, so here it is as food for thought under “house rules.”

Chris Rice 07-25-2018 02:50 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
I'd rather there was no distinction at all, but I think we're sticking with Hero/Wizard.

flankspeed 07-25-2018 03:25 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
Quote:

Originally Posted by Chris Rice (Post 2195928)
I'd rather there was no distinction at all, but I think we're sticking with Hero/Wizard.

Thank you for reminding me that I always felt a bit uncomfortable about artificially classifying people as Hero or Wizard. I think that was subconsciously driving my desire to have a “Mixed” classification.

My personal preference in RPGs is for a class-less system that allows characters to become anything they want to be. I can enjoy playing D&D or some such, but my heart yearns for the complete freedom that I think best reflects reality.

There’s no reason that Dr. Strange couldn’t also become a crack-shot sniper or a master swordsman if he wanted to put in the time to master the equipment and techniques. Come to think of it, I thought he was actually skilled in martial arts in addition to sorcery, but I may be mistaken.

Chris Rice 07-25-2018 03:38 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
Quote:

Originally Posted by flankspeed (Post 2195952)
Thank you for reminding me that I always felt a bit uncomfortable about artificially classifying people as Hero or Wizard. I think that was subconsciously driving my desire to have a “Mixed” classification.

My personal preference in RPGs is for a class-less system that allows characters to become anything they want to be. I can enjoy playing D&D or some such, but my heart yearns for the complete freedom that I think best reflects reality.

There’s no reason that Dr. Strange couldn’t also become a crack-shot sniper or a master swordsman if he wanted to put in the time to master the equipment and techniques. Come to think of it, I thought he was actually skilled in martial arts in addition to sorcery, but I may be mistaken.

Hi Flankspeed. I always saw TFT as essentially a "classless" system. So the artificial distinction between Hero and Wizard seemed like a holdover from D&D and other "primitive" systems. I think "Wizard" would be better as a Talent, just like Mechanician or Alchemist.

Rick_Smith 07-25-2018 03:43 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
Quote:

Originally Posted by Chris Rice (Post 2195964)
Hi Flankspeed. I always saw TFT as essentially a "classless" system. So the artificial distinction between Hero and Wizard seemed like a holdover from D&D and other "primitive" systems. I think "Wizard" would be better as a Talent, just like Mechanician or Alchemist.

Hi Chris,
I agree. The class division between heroes and wizards felt like a D&D holdover.

Warm regards, Rick.

JLV 07-25-2018 03:53 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
I actually think the original distinction between Wizards and everyone else came about because Wizards were supposed to be "rare" in terms of the general population, not just to enforce some arbitrary "class" system on the players.

Wizards got some special powers (magic) and paid a price (increased expense for everything else) to partially compensate. That was pretty much it.

And because magic use was supposed to be rare, it made sense to make it hard for non-Wizard characters to gain any of those powers.

Chris Rice 07-25-2018 03:58 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
Quote:

Originally Posted by JLV (Post 2195972)
I actually think the original distinction between Wizards and everyone else came about because Wizards were supposed to be "rare" in terms of the general population, not just to enforce some arbitrary "class" system on the players.

Wizards got some special powers (magic) and paid a price (increased expense for everything else) to partially compensate. That was pretty much it.

And because magic use was supposed to be rare, it made sense to make it hard for non-Wizard characters to gain any of those powers.

You could make the same argument that Alchemists and Mechanicians are "Rare", but they're still a Talent not a Class.

Wayne 07-25-2018 04:02 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
Quote:

Originally Posted by flankspeed (Post 2195952)
There’s no reason that Dr. Strange couldn’t also become a crack-shot sniper or a master swordsman if he wanted to put in the time to master the equipment and techniques.

Or even a physicker / master physicker!
;)

flankspeed 07-25-2018 04:14 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
I’m glad to know I’m not alone in preferring to be free from class distinctions.

I do understand the game mechanical and/or lore purpose of the Hero/Wizard distinction, but I fall on the side of leaving that up to the GM. If playing in a High Fantasy, Medieval setting with magic use being rare, then use the rules as written. But if playing in an Elder Scrolls type setting where anyone can do anything, then implement house rules to remove the Hero/Wizard distinction.

It’s all a matter of taste, but I would prefer the rules-as-written to allow as much freedom as possible, leaving it up to the GM to institute any restrictions peculiar to their particular campaign setting.

If, on the other hand, two players are trying to construct a balanced combat scenario using Melee and Wizard, then perhaps it is useful for game balance to retain the Hero/Wizard distinction.

flankspeed 07-25-2018 04:16 PM

Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)
 
Quote:

Originally Posted by Wayne (Post 2195982)
Or even a physicker / master physicker!
;)

Touche! Well said! :)


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