Do you have restricted options after falling from damage.
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Thanks for the heads up. I have played it our way for so long, that I'm not sure what was written in which rule book. (They blended together.) As for what is said in your quote above.. two points: -- There are ways of falling that don't use up your option (see the Trip spell for example). So you could hit the ground then disbelieve or cast a spell that turn if you hadn't taken your option yet. -- Reactions to Injury on page 18 of AM, says that you can do nothing NEXT turn except stand or stay down. (Emphasis added.) So saying that if you drop prone this turn, then you can't do anything this turn, does not address my point about how you fell. *** For example: You drop prone this turn. (You are not allowed to do anything else this turn.) But next turn you could stay on the ground and cast a spell. But if you were hit this turn and took 8 points of damage, you fall (losing your action if you had not taken it). Next turn, you are not allowed to cast a spell. You can only stand up or stay down. (Also on page 18.) So you do need to keep track of if you fell from damage in the old TFT rules. Warm regards, Rick. |
Re: Do you have restricted options after falling from damage.
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Practically every place I know of that says anything in detail about what falling down means mentions not being able to do anything else that turn, even when intentionally dropping (which seems clearly would be no more disruptive than falling accidentally or being tripped, no?). If Trip (or anything else) were an exception to what falling down means, I'd think it would/should mention that. Quote:
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Re: Phasing for falling down/standing up
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In terms of which hex they fall into, I hadn't thought that hard about it. My first instinct is to let the falling figure choose. |
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