Re: Attribute Adding Magic Items --> increase costs of new attributes.
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I don't think this adds much to the game. But in fact neither do attribute adders. |
Re: Attribute Adding Magic Items --> increase costs of new attributes.
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I got rid of Attribute Adders early, so I hardly disagree with you. But the rules I suggested make taking off attribute adders and putting them on casually unlikely. Warm regards, Rick. |
Re: Attribute Adding Magic Items
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Re: Attribute Adding Magic Items
So one of my characters once had a cutlass that conferred the Fencing and Veteran Talents...but only if I was using it for purposes it approved of. It was an anarchist and believed in "propaganda of the deed" so anytime I acted like Robin Hood I was suddenly pretty kick ass. It was a singular item, we didn't have a lot of these - but have you considered this?
Apologies if someone already said this I am new to this thread! |
Re: Attribute Adding Magic Items
Sounds like fun.
I am now imagining a world where ALL magic items have personality - they are powered by what the wizards call demons - and whenever you don an item you take on some of its aspect. If you use more than one magic item you will be subject to occasional paralysis of thought unless the items have very similar goals. Items want to be worn, so a 4/IQ roll might be required to take one off. Certainly you can't depend on being able to casually remove one as a battle starts. |
Re: Attribute Adding Magic Items
That would be...interesting. Let the squabbling amongst the gear begin! :)
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Re: Attribute Adding Magic Items
"I absolutely refuse to be seen in public with that, that HAT."
"But you're a pair of shoes." "Oh, don't let him push you around. It's a fine hat. It matches my trim." "Sure, listen to the cloak. When did she ever support you when we were running for our lives." "At least I didn't run us into that bog. How many times have you run away anyway." "---" "Oh, great, now you've hurt his feelings." "Oh, be quiet, belt, you go with everything." "Guys, guys! Please, we need to work together, for a change." "That's you scarf, always trying to be the coordinator." |
Re: Attribute Adding Magic Items
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Re: Attribute Adding Magic Items
We used attributes in our Magic Items but also had a quality of weapon being made. A good quality weapon that was made for the person might gain an addition +1 to hit (better balanced for the specific user).
We did have attributes added to magic items as while - i.e., Gauntlets of Ogre power added +1 to the users strength. - Arneson |
Re: Attribute Adding Magic Items
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