Re: [Spaceships] Paying more for better system?
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Alternately, it could just be a plot device that doesn't obey the standard rules. |
Re: [Spaceships] Paying more for better system?
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Re: [Spaceships] Paying more for better system?
So I've been going through these suggestions with more care and have a couple comments.
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Re: [Spaceships] Paying more for better system?
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Rocket engines are more likely to vary by power-to-weight ratio. For example the "Merlin" engine used in the Falcon-9 by Space-X gives out 150 lbs of thrust per lb of engine. The standard number used in Ve-2 was 100 lbs per lb. This might be where the weight savings that allow for the landding gear come from. |
Re: [Spaceships] Paying more for better system?
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For Rocket engines, yes there would likely not be (at least not much) d-v increase, but you may see the engine create more thrust for the same mass engine, allowing you to mount less engines and get the same acceleration. But for things like Fission or Fusion engines you would likely be able to gain more d-v by better designed engine. In fact some of them do gain more d-v by TL as it is and as I see it the others not gaining such is likely a simplification as realistically a higher TL engine should be able to produce and transfer more energy to the reaction mass increasing it's speed and thus ISP. |
Re: [Spaceships] Paying more for better system?
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I can believe that HEDM technology could have similar variations just between metallic hydrogen and metastable helium, and the various nuclear engines could have ISP variations based on the energy of the reaction you're eventual using. Nuclear light bulbs, for instance, seem like they would have space for a higher ISP design that heats the exhaust to even higher amounts but then require exotic materials for the nozzles and such. On top of that, a 20% or 40% improvement is not that much compared to the TL advances, which are usually 3x or more. If a TL 10 Fusion Rocket has a delta-V of 60 mps per tank, I'm okay with the best TL 9 Fusion Rocket having a delta-V of 17 mps per tank. |
Re: [Spaceships] Paying more for better system?
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Re: [Spaceships] Paying more for better system?
I missed that, but it illustrates my point: the Fine (Sensitive) array is flat out better than the Fine (Powerful) within 2 LS, and usually worse at longer ranges. At 10 LS, the Sensitive array is at -5 but the Powerful array only at -4. Which option you want depends on how you expect to use the array but either option is a lot of money for a little advantage.
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Re: [Spaceships] Paying more for better system?
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FFR-41 Mave "Yukikaze" Code:
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Also, is it possible to have an engine that occupies two slots and say it's a single thing (like Spinal Battery)? It's mostly fluff so it seems probably but by the rules one of the engines could be disabled/destroyed while the other is operational, which would make it strange. Maybe it's "half-destroyed" as in badly damaged: burning, smoking but still somehow operational? Non-Volitional AI "Yukikaze" TL9 C7 Base Cost: $10K Advantage: Soul of the Machine 4 [20] (Based on this advantage from Pyramid, gives bonus to Piloting, Electronic Operation, Gunner, Artillery and Navigation) Skills: Piloting (High-Performance Airplane) DX+6 [8]; Artillery (Guided Missile) IQ+5 [4]; Artillery (Cannon) IQ+4 [2]; Gunner (Cannon) DX+4 [1]; Navigation (Air) IQ+4 [2]; Electronic Operation (EW) IQ+5 [4]; Electronic Operation (Sensors) IQ+5 [4] Total CP: 45 (+225$) Final Cost: $32.5K While making up the AI I encountered two problems: Can AIs learn DX based skills like Piloting and Gunner? I think there should be one but I couldn't find an upper limit of how many points can an AI have, did I miss it or it really doesn't exist as RAW? |
Re: [Spaceships] Paying more for better system?
Not really related to the question at hand but for the sake of it, here's also the other prominent ship from Sentou Yousei Yukikaze:
Nuclear Aeriel Aircraft Carrier "Banshee" Code:
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