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-   -   [Basic] Advantage of the Week (#58): Fit, Very Fit (https://forums.sjgames.com/showthread.php?t=157093)

Otaku 04-24-2018 05:27 AM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Edited the first post to include how Fit can be gained in-play through study (p. B294). That might be the best reason to not take Fit, assuming the campaign is likely to have time for your character to study/train at anything. While there are other traits that can be gained in this manner, Fit seems to be the most straightforward and budget conscious.

I remember taking Fit quite a bit, but that was under the 3e rules, where HT 11 through 13 was only 10/level but after that, the cost increased. As some have pointed out, buying actual levels of Health includes a bump in Speed. Anyone have time to run the numbers, and what DX/HT combinations result in even Speed scores? Even when just building characters for fun under the 4e rules, I find that I usually end up with DX/HT combinations that either
  • produce an integer for my Speed
  • produce a non-integer that is more than a single level of HT away from becoming an integer

Celjabba 04-24-2018 06:52 AM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Quote:

Originally Posted by Otaku (Post 2172767)
Anyone have time to run the numbers, and what DX/HT combinations result in even Speed scores?

Code:

HT        DX        Speed        cost        cost with round speed
8        8        4        -60        -60
9        8        4,25        -50        -55
8        9        4,25        -40        -45
10        8        4,5        -40        -50
9        9        4,5        -30        -40
8        10        4,5        -20        -30
11        8        4,75        -30        -45
10        9        4,75        -20        -35
9        10        4,75        -10        -25
8        11        4,75        0        -15
12        8        5        -20        -20
11        9        5        -10        -10
10        10        5        0        0
9        11        5        10        10
8        12        5        20        20
13        8        5,25        -10        -15
12        9        5,25        0        -5
11        10        5,25        10        5
10        11        5,25        20        15
9        12        5,25        30        25
8        13        5,25        40        35
14        8        5,5        0        -10
13        9        5,5        10        0
12        10        5,5        20        10
11        11        5,5        30        20
10        12        5,5        40        30
9        13        5,5        50        40
8        14        5,5        60        50
15        8        5,75        10        -5
14        9        5,75        20        5
13        10        5,75        30        15
12        11        5,75        40        25
11        12        5,75        50        35
10        13        5,75        60        45
9        14        5,75        70        55
8        15        5,75        80        65
16        8        6        20        20
15        9        6        30        30
14        10        6        40        40
13        11        6        50        50
12        12        6        60        60
11        13        6        70        70
10        14        6        80        80
9        15        6        90        90
8        16        6        100        100
16        9        6,25        40        35
15        10        6,25        50        45
14        11        6,25        60        55
13        12        6,25        70        65
12        13        6,25        80        75
11        14        6,25        90        85
10        15        6,25        100        95
9        16        6,25        110        105
16        10        6,5        60        50
15        11        6,5        70        60
14        12        6,5        80        70
13        13        6,5        90        80
12        14        6,5        100        90
11        15        6,5        110        100
10        16        6,5        120        110
16        11        6,75        80        65
15        12        6,75        90        75
14        13        6,75        100        85
13        14        6,75        110        95
12        15        6,75        120        105
11        16        6,75        130        115
16        12        7        100        100
15        13        7        110        110
14        14        7        120        120
13        15        7        130        130
12        16        7        140        140
16        13        7,25        120        115
15        14        7,25        130        125
14        15        7,25        140        135
13        16        7,25        150        145
16        14        7,5        140        130
15        15        7,5        150        140
14        16        7,5        160        150
16        15        7,75        160        145
15        16        7,75        170        155
16        16        8        180        180

Quick table, with HT/DX score between 8 and 16

Fred Brackin 04-24-2018 08:27 AM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Quote:

Originally Posted by PTTG (Post 2172755)
I'm really reluctant to use Fit simply because I've never seen the need to clarify the difference between someone who's just really healthy (say, 13 HT) from someone who's slightly less healthy but also slightly more athletic (12 HT and Fit).

That's not really the big deal. It's the doubled FP recovery. That;s pretty much mandatory for marching infantrymen and hikers whose GM tracks FP loss and recovery.

Consider a grunt with ST 10 or 11 and an 80 lb load (Heavy Encumbrance). Marching 1 hour costs him 4 FP (5 on a hot day) so he better rest after an hour. Without fit it takes him 40 minutes to get his FP back or 20 with Fit.

On average he's making 2 miles every 100 minutes without Fit of every 80 minutes with it. So that's at least a 20% increase in speed even without a successful Hiking roll. That's a big difference in whether or not your army gets to the right place at the right time.

You probably don't see whole armies with Very Fit until you get TL10 genetic engineering but you might see something like a SEAL team where everyone has it. They're probably all ST12 in the first place and are at only Medium Encumbrance which is a 50% increase in speed to begin with. Then they're able to march 2 hours for only 3 FP and only need 15 minutes to get it back.

Hide 04-10-2019 01:13 PM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Since it says it provides a bonus to all HT rolls, does fit includes resisting afflictions?

NineDaysDead 04-10-2019 02:16 PM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Quote:

Originally Posted by Hide (Post 2254736)
Since it says it provides a bonus to all HT rolls, does fit includes resisting afflictions?

If you resist with HT, then yes.

Kalzazz 04-10-2019 03:03 PM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
DFRPG let's it work for Magic to. I have put it on all my DFRPG characters for the halving time needed to recover from a friend hasting me

Hide 04-10-2019 03:11 PM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Thanks for the update:

Quote:

Originally Posted by NineDaysDead (Post 2254750)
If you resist with HT, then yes.

That's great news!

Quote:

Originally Posted by Kalzazz (Post 2254755)
DFRPG let's it work for Magic to. I have put it on all my DFRPG characters for the halving time needed to recover from a friend hasting me

I see, did not know you could recover "magically spend" FP with fit in that system; quite handy.

Refplace 04-10-2019 03:15 PM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Quote:

Originally Posted by Hide (Post 2254759)

I see, did not know you could recover "magically spend" FP with fit in that system; quite handy.

Not the FP spent on spells. I believe hes talking about the FP cost from the stress of being hasted as opposed to the casting cost.
I'd let it cover that myself.

Hide 04-10-2019 03:38 PM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Quote:

Originally Posted by Refplace (Post 2254762)
Not the FP spent on spells. I believe hes talking about the FP cost from the stress of being hasted as opposed to the casting cost. I'd let it cover that myself.

I thought so, after all, if you are "hasted" the effect is that your body reacts more rapidly and IMO, FP lost during this state would be a mundane effect (in this case a haste spell could be stimulating adrenaline production in your body).

But since they wrote:
Quote:

Originally Posted by Kalzazz (Post 2254755)
DFRPG let's it work for Magic (...)

I concluded it was about the FP spent on magic abilities.

NineDaysDead 04-10-2019 03:46 PM

Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
 
Quote:

Originally Posted by Hide (Post 2254759)
That's great news!

Not if you're hit with an affliction resisted by Will!!!


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