Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Edited the first post to include how Fit can be gained in-play through study (p. B294). That might be the best reason to not take Fit, assuming the campaign is likely to have time for your character to study/train at anything. While there are other traits that can be gained in this manner, Fit seems to be the most straightforward and budget conscious.
I remember taking Fit quite a bit, but that was under the 3e rules, where HT 11 through 13 was only 10/level but after that, the cost increased. As some have pointed out, buying actual levels of Health includes a bump in Speed. Anyone have time to run the numbers, and what DX/HT combinations result in even Speed scores? Even when just building characters for fun under the 4e rules, I find that I usually end up with DX/HT combinations that either
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
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HT DX Speed cost cost with round speed |
Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
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Consider a grunt with ST 10 or 11 and an 80 lb load (Heavy Encumbrance). Marching 1 hour costs him 4 FP (5 on a hot day) so he better rest after an hour. Without fit it takes him 40 minutes to get his FP back or 20 with Fit. On average he's making 2 miles every 100 minutes without Fit of every 80 minutes with it. So that's at least a 20% increase in speed even without a successful Hiking roll. That's a big difference in whether or not your army gets to the right place at the right time. You probably don't see whole armies with Very Fit until you get TL10 genetic engineering but you might see something like a SEAL team where everyone has it. They're probably all ST12 in the first place and are at only Medium Encumbrance which is a 50% increase in speed to begin with. Then they're able to march 2 hours for only 3 FP and only need 15 minutes to get it back. |
Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Since it says it provides a bonus to all HT rolls, does fit includes resisting afflictions?
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
DFRPG let's it work for Magic to. I have put it on all my DFRPG characters for the halving time needed to recover from a friend hasting me
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Thanks for the update:
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I'd let it cover that myself. |
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But since they wrote: Quote:
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