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-   -   [Spaceships] Missile shield vs. ramming: two questions (https://forums.sjgames.com/showthread.php?t=156970)

Refplace 04-18-2018 05:38 PM

Re: [Spaceships] Missile shield vs. ramming: two questions
 
It requires a lot of extra power but here are examples of beams slocing through ships.
https://www.youtube.com/watch?v=mYq-XJ5XfkI

I do agree there should be a pinhole kind of rule or blowthough but there are times when its not appropriate.

Anthony 04-18-2018 05:40 PM

Re: [Spaceships] Missile shield vs. ramming: two questions
 
Quote:

Originally Posted by Michael Thayne (Post 2171862)
Rolling damage for each hit individually, you'd need 12-13 hits on average. And with the "Multiple Hits" rule from Anthony's article, you'd need 30+ hits from one salvo.

Did I do that right?

No. The multiple hits rule is messy and could do with editing, but the basic idea is that a success by 10 on a RoF 300 weapon is probably not actually 10 hits, but we don't want to roll damage 50-100 times.

Assuming the salvo has enough RoF, a hit by 10, instead of meaning you roll damage 10 times, lets you roll damage once and shift wounding by 10 columns (from /30 to x1.5).

Agemegos 04-18-2018 05:49 PM

Re: [Spaceships] Missile shield vs. ramming: two questions
 
Quote:

Originally Posted by Anthony (Post 2171861)
Damage types other than piercing do not have hole width modifiers, and should. At the same penetration, a wider hole is certainly more destructive.

Yes. And if it had been established that the damage ratings of Spaceships' weapons reflected depth of penetration into spaceships that would mean that a width modifier ought to be applied. I don't know whether it has; if you believe so, go ahead.

Michael Thayne 04-18-2018 06:03 PM

Re: [Spaceships] Missile shield vs. ramming: two questions
 
Quote:

Originally Posted by Anthony (Post 2171864)
No. The multiple hits rule is messy and could do with editing, but the basic idea is that a success by 10 on a RoF 300 weapon is probably not actually 10 hits, but we don't want to roll damage 50-100 times.

Assuming the salvo has enough RoF, a hit by 10, instead of meaning you roll damage 10 times, lets you roll damage once and shift wounding by 10 columns (from /30 to x1.5).

Err, what I originally wrote was definitely wrong, but I was wondering about this sentence: "you can resolve multiple hits in a single roll by just adding (2 + RSM for number of hits) to WM." I figured to be guaranteed destroying it (4200 points of damage), you'd want to shift the WM to x1/2, which is shifting the WM by 7 categories. Which means you want an "RSM number" of 5 (2 + 5 = 7), so 10 hits? Possibly this rule is mainly only useful for resolving big rapid-fire attacks.

Anthony 04-18-2018 06:17 PM

Re: [Spaceships] Missile shield vs. ramming: two questions
 
Quote:

Originally Posted by Agemegos (Post 2171865)
Yes. And if it had been established that the damage ratings of Spaceships' weapons reflected depth of penetration into spaceships that would mean that a width modifier ought to be applied. I don't know whether it has; if you believe so, go ahead.

As armor is linear in thickness, and damage is linear in armor penetration, the obviously implication is that damage rating indicates depth of penetration.
Quote:

Originally Posted by Michael Thayne (Post 2171867)
Possibly this rule is mainly only useful for resolving big rapid-fire attacks.

The intent is mostly for 50 guys shooting assault rifles at a freighter to be a sanely resolvable situation.


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