Where can my PC learn...
So I'd like my character to learn a few skills in a first-world contemporary setting, but I'm not sure what opportunities there are for real world study to justify a studied improvement. Any suggestions are welcome.
Skills desired: Fast-talk Maybe a pick up artist class? Where can the PC learn to manipulate people? Intimidation: Self-defense classes that focus on assertiveness? Stealth, Lockpicking, Traps (Alarms): Basically, where can the PC go to learn to break into places? |
Re: Where can my PC learn...
Those as a group sound like either School of Hard Knocks or tradecraft skills. If I were the GM, I'd have your character use Streetwise to secure a criminal (or possibly law enforcement) mentor, or arrange things so that you get a mentor/training from intelligence services types. Alternately, for the last three, you might have your character connect with some Urban Explorer types. (That might also help with Fast Talk.)
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Fast Talk might be available through sales people. Intimidation some specialized psychology classes, criminals and police. I would also let some roleplaying using your default and a decent length of off screen time self train. The breaking and entering skills, apprenticeship or pay a good criminal specialist, police and some security training. Stealth is the easiest to find a teacher though. |
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Otherwise, Traps is generally learned in the military at TL8. It's often taught to special operators, along with Stealth, obviously. |
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Also look for books on the law enforcement skill of “verbal judo”, there are actual classes but you generally have to be in LE, and a book called “ Games Criminals Play” which shows how criminals play the art of persuasion especially while incarcerated. Quote:
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ETA: Probably more Electronics Operation/ Repair (Security) but at high TL I think that’s essentially used in place of the Traps skill. For me Traps would be more tripwire attached to a flare or grenade than something you’d see as part of a modern security system. Quote:
Another option for some of these would be to attend a police academy. Many states allow “ pay to stay” academies where students pay for the academy themselves in hopes it makes them more attractive to law enforcement agencies, having already graduated and become certified... an expense a potential employer doesn’t have to foot now. My academy class was mostly made up of self sponsored cadets, and there was a volunteer who helped with scenarios and things who had graduated several classes before with no intention of ever becoming a cop. He just wanted to go to a police academy. If you’re going to be a good guy subsequent employment as a reserve officer or deputy would allow you to maintain and advance your skills for a fairly minor time commitment. Law, intimidation, diplomacy, fast talk, escape, tactics, brawling, wrestling, stealth, streetwise, driving... all justifiable skills from an academy and subsequent employment. Another option is reserve or guard military service. A combat engineer who graduated from sapper school ( engineer version of ranger school, sorta) would have fair skill in explosives, traps, eod, stealth, tactics and leadership.... and in game terms a fairly minimal time commitment. A reserve MP would learn similar skills to a cop but the law would be focused on military regulations and the UCMJ. |
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Not even joking, though this is the equivalent of learning via 'book' at self-taught rates. Of course, if you find a youtuber who shows how to do things in your area and can convince them to met and teach you personally... Alternately get in touch with the Prepper and Self-Reliance/Hunter communities, these are things many of them know. |
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I could see it either way. |
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Will is also relevant to skills such as Meditation. I'm not sure that self-confidence based on physical competency helps with meditation. |
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RE: Intimidation: Working as unarmed security or a bouncer can do this well. I had a coworker working security in an area where a large part of security was telling the homeless they weren't allowed to sleep there. A homeless man pulled a knife on him. His response: "Put that $*#* away." The homeless man complied, and ran away.
Another method, depending on your GM, would be watching movies or TV with good "tough guy" characters. There's a scene in Justified where the protagonist racks the slide of his handgun, catches the ejected cartridge, drops it on a prone bad-guy he's intent on intimidating and says, "Next one's coming faster." His explanation when he's later expected to explain why the bad guy has a bullet with his finger prints is that he saw a gangster telling the story on Johnny Carson, and thought it sounded cool. It's also possible though, for that kind of training to have some conditional penalties for real tough guys, similar to overconfidence: it's likely that the scary guy in the movies will do something stupid that renders him silly to real bad guys. |
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If your game takes place in a state where owning lockpicks is legal without a locksmithing license, then there will likely be lockpicking clubs where you can learn the skills and probably also buy picks. The clubs will be frequented by locksmiths, electronic security folk, and occasionally law enforcement.
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Fast-talk I agree with Icelander et al, some sort of salesman training here, possibly advertising (though maybe that's Propaganda?).
Intimidation: Being a bouncer in a club? I imagine quite a few potential fights just don't happen because the bouncer looks intimidating. Lockpicking This is difficult, here in the U.K. I believe it's illegal to carry lockpicks outside your own home unless your profession requires it. I imagine most First World places are similar. Traps (Alarms): An installer of electronic alarms probably, knowledge of how to disarm them probably comes alongside knowledge of how to set them up. |
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How about prison?
It's frequently a place with a highly Darwinian training environment for Fast Talk and Intimidation and probably a good place to meet people who know other criminal skills. You might argue that the fact they are in prison implies they can't be that good - but it may not be that skill that failed them. Or even the result of their own mistakes. Failing that, law enforcement and intelligence have been known to teach all of these skills. As a poster noted already. As, as another poster has noted, does YouTube (or at least people claim to do so on YouTube - one of my colleagues taught himself to pick locks to at least an entry level standard on dull night shifts by watching YouTube videos). Also, there used to be a number of small presses out there - mainly in the US due to that First Amendment thing they have over there - that turned out manuals on all sorts of stuff. Not sure how many of them are still going - getting their product over here in the UK these days would probably be more trouble than it is worth. |
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It's pretty easy to learn to pick locks at the most basic level. I mean, I'm pretty sure I got all the necessary theory out of a passage in "Surely you're joking, Mr. Feynman". No doubt youtube videos can do better than that. And it's trivial to practice safely at home once you acquire the tools, since locks are something you can just buy. (The fictional tradition of using a paperclip does work for sufficiently chunky locks, but they don't fit well in most modern keyholes.)
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All of these skills can be learned by self-teaching, I assumed the question was where you could find a teacher.
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But on that note, certain college undergraduate communities can and will teach lockpicking. It's probably not practical for a PC to seek those out in order to learn from them, though. |
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SANS offers a physical security course which is basically lockpicking, traps alarms, and fast talk: https://www.sans.org/course/physical...ensive-edition Most of those horrific 'pickup artist' classes are ultimately teaching a mixture of fast-talk and intimidation with the end goal of 'convince this person to have sex with me'. Any formal training in door to door sales or high pressure sales techniques are also a mixture of intimidation and fast-talk. A close range hunting school (so crossbow hunting, pistol hunting, or spear hunting) would teach stealth as part of what they do. Many private eye training programs would also be teaching stealth (also electronic operation (surveillance), and potentially fast-talk.) |
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