[DF] Shaman Profession in DFRPG
I would like to introduce something like the shaman profession from DF9 into my DFRPG game. (Is that redundant? Dungeon Fantasy Roleplaying Game game?)
Here are my general goals:
Here are my vague thoughts on this project:
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Re: [DF] Shaman Profession in DFRPG
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Spirit Empathy and Medium are key, Channeling is arguably less useful though fitting if you want to use the Spirit Vessal rules from GURPS Thaumatology. Honestly I would use Contacts but skip Allies as that better fits a Summoner. Shaman can be replicated without having Ally spirits summoned to battle. Use spells and Powers as special effects of summoned spirits. Oracle is a great fit, though perhaps pricey. Good Powerup though. Clairvoyance is even more pricey and can be a game breaker or steal the Scout and Thiefs niche if your not careful. I see the Shaman as a mix between Bard, Cleric and Druid and some Bardic abilities might be a good fit. In fact I am thinking use the Bard template in DFRPG as your starting point. Exorcism and True Faith can be used to counter shaman abilities and spells instead of Dispel Magic. Quote:
Its workable but loses a lot of the flavor and they can easily become just another caster. Basing it off the Bard template will help. In my game I use Powers based and requires a Reaction or Influence roll. Might consider requiring Reaction rolls to cast spells as replacing Sancity or mana levels. It would mean more rolling so thats a drawback but if they have a good enough roll you can skip it in most cases and make it about as limiting as mana levels. So only roll when its a difficult task or there would be a Reaction penalty to try the spell under those circumstances. |
Re: [DF] Shaman Profession in DFRPG
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