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Jackal 03-12-2018 11:22 AM

Beast Rules of Combat
 
A popular rule mod I suggested on the Brainiac listserv was for "Beast rules of combat".

To whit:
"All animals engage HTH automatically on the turn after they first hit you, unless you also hit them. You can keep them away from you as long as you keep hitting them on turns when they hit you, but you're in HTH as soon as they hit and you miss. Makes even a couple wolves terrifying! And a lion or bear? Without help, you are dead: most do extra damage in HTH."

(Elsewhere, I also fleshed out some additional rules to handle large hooved animals, horned animals, and swarms, but I'll leave it here.)

Thoughts?

tbeard1999 03-12-2018 02:26 PM

Re: Beast Rules of Combat
 
Quote:

Originally Posted by Jackal (Post 2164682)
A popular rule mod I suggested on the Brainiac listserv was for "Beast rules of combat".

To whit:
"All animals engage HTH automatically on the turn after they first hit you, unless you also hit them. You can keep them away from you as long as you keep hitting them on turns when they hit you, but you're in HTH as soon as they hit and you miss. Makes even a couple wolves terrifying! And a lion or bear? Without help, you are dead: most do extra damage in HTH."

(Elsewhere, I also fleshed out some additional rules to handle large hooved animals, horned animals, and swarms, but I'll leave it here.)

Thoughts?

These sound like good guidelines, but they wouldn't include summoned animals, right?

Jackal 03-12-2018 07:48 PM

Re: Beast Rules of Combat
 
Quote:

Originally Posted by tbeard1999 (Post 2164722)
These sound like good guidelines, but they wouldn't include summoned animals, right?

Why not? Beasts are beasts.

JLV 03-13-2018 02:15 AM

Re: Beast Rules of Combat
 
Conceptually, I like the idea, but at the same time, part of me is saying; "why mandate this by extra rules -- let the DM play them any way he wants."

If all animals always act the same, the utility and threat of yet another encounter with "four wolves" becomes nil...

tbeard1999 03-13-2018 08:46 AM

Re: Beast Rules of Combat
 
Quote:

Originally Posted by Jackal (Post 2164783)
Why not? Beasts are beasts.

Applying this to summoned animals would significantly reduce their utility, as the wizard can no longer control them. Also, Advanced Wizard sez "[Summoned beings] are completely under the control of the wizard who summons them..."

Jackal 03-13-2018 12:05 PM

Re: Beast Rules of Combat
 
Quote:

Originally Posted by JLV (Post 2164844)
Conceptually, I like the idea, but at the same time, part of me is saying; "why mandate this by extra rules -- let the DM play them any way he wants."

If all animals always act the same, the utility and threat of yet another encounter with "four wolves" becomes nil...

Ah, perhaps I wasn't being clear.

This assumes you're already in combat with them. Any large animal is going to try to bring you down: all such animals behave that way.

That doesn't mean, however, that all animals will attack. Or that all animals in a pack/pride/herd will attack, or that they'll attack in the same way.

Wave a flaming brand in front of the biggest lion and it will shy from you. Of course, that isn't going to help with the lioness sneaking up behind you as the lion keeps your attention. And those four wolves will start circling you, waiting for an opening to attack you from the rear -- and for the alpha wolf to charge first.

All the rule says is, once in combat, the animal will do everything to knock you off your feet - and yes, a 250 lb cougar pouncing on you or a charging elk connecting with its six foot spread of antlers is going to succeed at this unless you stab them or otherwise hold them off.

Shostak 03-13-2018 01:06 PM

Re: Beast Rules of Combat
 
Why is this prescription for behavior in combat necessary? It seems to me to make animals a lot less savvy and a whole lot more predictable than they really are. Different animals have different techniques. Some, like wolves, might try to hamstring prey, while others, such as pumas, leap on prey from above and go tor the neck. Constrictor snakes will go for HTH (if you can call it that), while cobras and vipers will strike from a distance.

I'd prefer no such rule.

Jackal 03-13-2018 02:36 PM

Re: Beast Rules of Combat
 
Quote:

Originally Posted by Shostak (Post 2164930)
Why is this prescription for behavior in combat necessary? It seems to me to make animals a lot less savvy and a whole lot more predictable than they really are. Different animals have different techniques. Some, like wolves, might try to hamstring prey, while others, such as pumas, leap on prey from above and go tor the neck. Constrictor snakes will go for HTH (if you can call it that), while cobras and vipers will strike from a distance.

I'd prefer no such rule.

Because there are no hamstring rules. And no go-for-the-throat rules. And no constrictor rules (other than HTH).

If you think we need a simple system to reflect body location-specific damage, or specific rules for specific animals, like "Taking 8+ damage from a wolf means the figure falls to the ground and can never walk again," then by all means write it up! What you suggest could be very cool.

But I think having a simple rule that covers the fact that ALL animals will engage prey (or any target) in HTH as defined by TFT would make for a better game.

As for HOW an animal attacks, this rule says nothing. This is *NOT* a prescription for behavior!!! Puma leaps on you from above? Great! Hope you took Alertness, buddy!

But do you really think a puma landing on you would only do 1d6 (or whatever) and leave you standing next to him, free to use your battle axe next turn?

I don't!

wolf90 03-13-2018 03:52 PM

Re: Beast Rules of Combat
 
Quote:

Originally Posted by Shostak (Post 2164930)
Constrictor snakes will go for HTH (if you can call it that)

This made my day! Because yes, it is HTH combat, but it most certainly is NOT as well!

D.

Shostak 03-13-2018 06:02 PM

Re: Beast Rules of Combat
 
Quote:

Originally Posted by Jackal (Post 2164947)
Because there are no hamstring rules. And no go-for-the-throat rules. And no constrictor rules (other than HTH).

If you think we need a simple system to reflect body location-specific damage, or specific rules for specific animals, like "Taking 8+ damage from a wolf means the figure falls to the ground and can never walk again," then by all means write it up! What you suggest could be very cool.

But I think having a simple rule that covers the fact that ALL animals will engage prey (or any target) in HTH as defined by TFT would make for a better game.

As for HOW an animal attacks, this rule says nothing. This is *NOT* a prescription for behavior!!! Puma leaps on you from above? Great! Hope you took Alertness, buddy!

But do you really think a puma landing on you would only do 1d6 (or whatever) and leave you standing next to him, free to use your battle axe next turn?

I don't!

If you want beasties to go into HTH, feel free. I just don't like the idea of putting in a rule that requires it.


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