Re: Quasi-real Tained By a Master
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Re: Quasi-real Tained By a Master
I think that you need to forbid Cinematic Perks, Skills, and Techniques for a limitation at -30%.
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Re: Quasi-real Tained By a Master
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Re: Quasi-real Tained By a Master
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Or Special Exercises perk at 1 point per cinematic advantage (or perk), or Unusual Training perk at 1 point per skill/technique. |
Re: Quasi-real Tained By a Master
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At the moment I can not think of any other subject that has caused more photons to die in vain than "the" Disad limit. There isn't even such a thing as a default one any more. |
Re: Quasi-real Tained By a Master
Or why I run games with a minimum character point value of 250 CP. I have met few people that are willing to take -125 CP of negative traits.
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Re: Quasi-real Tained By a Master
Whoa, 2 pages in less than a day. Cool.
So, general consensus seems to be -30%. -10 seems to be better if this were an advantage of its own, which I think is the way I'll go. TBaM will just include it's benefits an if (BIG if) the game goes cinematic, allow an upgrade to TBaM. So, what to call it f a new advantage? Master's Disciple? Close Combat Expert? lol, I'm horrible with names. :-( Thanks for the help everyone |
Re: Quasi-real Tained By a Master
Unarmed Master is probably suitable. You could do the same thing with Weapon Master as well, the -30% enhancement, if you want to make people who are just very lethal with weapons.
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Re: Quasi-real Tained By a Master
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Re: Quasi-real Tained By a Master
Well, I think that most people would take one or the other instead of both. The only time I have seen that was a character who took WM (Bow), TBAM, and Heroic Archer.
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