Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
However, now that I think about: "a sweet-smelling Houri Fan-dancer",... from,.. AUSTIN, TX ?!? ROFL!!!!! |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
There is a nightmarish load of juvenile and disturbing programmed adventures (in my opinion, and others besides) for various sub-standard RPGs with deplorable artwork and arguably disappointing scenes; my hopes are for clever, well-written, intriguing, and engaging modules that explore the possibilities of TFT that set it apart from the rest. :) IMO, very good examples of this are present in original releases DT1, DT2, Orb Quest, ITL, and to slightly lesser degree Security Station and Grail Quest. |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
Andrew, based on the current market condition and environment you have described, are you generally indicating focusing on a promotional campaign, as a premarketing strategy, which at the first-stage systemically attempts to create "a heavy buzz" at an underground/grass-roots level, building-up potential energy and consumer interest over time, with a mid-goal of generating a hunger with the broader-market consumer; and an end-goal strategy timed to when the product prints and ships, so that upon release, that same installed consumer demand will greet the product at the cash register and upon delivery? Do I have your picture of the "work of selling" you indicated above accurate? . |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
|
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
So in what I laid-out in broad strokes as response, is that essentially the overview of the general strategic plan; irrespective of any specific details? . |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
I'd also avoid going too far down the solo/programmed adventure route. I'm probably in the minority in that view I know, but I'd rather see some good quality GM adventures. And in a regular size!!! |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
Quote:
Quote:
. |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
I agree with plenty of both!! |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
Genuine adventure modules, in my opinion, would be better. Obviously, we'd love to have lots of both. But in a world of limited resources, priorities must be established. I didn't have the same reaction as you to Tollenkar's Lair. I thought it was/is an excellent example of a plausible dungeon. But agreed, it is not a classic FRPG dungeon. |
Re: Addressing the Elephant in the room (No, not you Sir! Please, sit down.)
Quote:
If I recall correctly - and I may not be - Tollenkar's Lair's was also dual-designed to also serve as an illustrated learning-aid for new TFT GM's just getting started - as we all were at that time! So why not take another look at it from a GM perspective, and see if there might be some meat you can steal and use elsewhere in your game-world. Even the least-popular of the post-SJ Metagaming/Games Research Group TFT offerings had SOMETHING worth stealing,... I mean "re-purposing". LOL! Speaking of re-purposing, I cannot tell you how many times I "re-purposed" sections of Tollenkar's Labyrinth. Wow! I would take sections of it - especially the "Double Map" inside the center-section of In The Labyrinth - and I would cut that place up vertically, horizontally, and every-which-way - and that was during the days of REAL "Cut and Paste". LOL! Need a Caverns accessed by tunnels? BAM! Need a stand alone Cave? BAM! Need a section of Catacombs? BAM! Need a Bandit's Hideout? BA,.. oh wait, it's already a Bandit Hide-out. LOL! Anyway, you can just grab what you need from sections you like and forget the rest. So many combinations; and I only got caught twice doing this by players. The point is, there is some real gaming-value there beyond the surface, if you dig (or cut and paste). Here is another cool thing you can do with Tollenkar's Lair: Take the existing module, and rip-out (figuratively, not literally) all the things in there which are NOT to your liking and do not fit into your vision of what you wished it was. I am talking: Background, Rumors, Characters, Monsters, Traps, Descriptions; if you don't like anything in it as written, out it goes! BUT then, go back and put back in your own stuff - how YOU would do it - as either part of a High-Fantasy Adventure which satisfies you, OR, how YOU would have presented Tollenkar's Lair originally, and fill it back up AND MAKE IT BETTER. Who knows Chris, you may find your own re-write of "Tollenkar: The Redo" or "Tolkien-arh" (if you want to go High-Fantasy) is so good; you might try selling it back to SJ !!! LOL! Now THAT would be a GREAT TFT story LOL! Either way, ENJOY! |
| All times are GMT -6. The time now is 07:08 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.