Re: Combat- Why not contests of skills?
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If you feint the body (simulated by feint or deceptive attack) and then attack the head, that’s another story. |
Re: Combat- Why not contests of skills?
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Actually, I think it makes sense for some locations to be easier to defend. I just meant that it went back to the situation Kromm seemed to warn against. If we wanted to get complicated, wouldn't each hit location have a different bonus/penalty to defend. The head may be easier to defend, but the hands might be harder to defend. I find my legs harder to defend than my torso, etc. |
Re: Combat- Why not contests of skills?
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Re: Combat- Why not contests of skills?
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Oops. |
Re: Combat- Why not contests of skills?
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Re: Combat- Why not contests of skills?
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I think you are right and it could (not saying should) be more complicated to add some realism. I do not know all the thinking that Kromm and David did behind it but they took at least 2 years to deconstruct the system and they certainly went through those issues. In the end, it certainly came down to statistics and playability. I must say that one of the things that was bugging me in 3E was that a skill 25 had to make a feint if he wanted to lower the defence of let say a skill 16. Now with deceptive attack, he could attack once at 19 for a –3 and still have a good chance to hit. Now if he is trained by a master, he could do rapid strike (feint) and then attack (deceptive attack). Let just say that in Kromm’s game, I am not the weapon master but I have seen it in use and it is quite deadly. WM don’t have 4 or 5 attacks anymore but the 2 or 3 they have are more deadlier and fights are shorter. |
Re: Combat- Why not contests of skills?
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Glad to hear it, recnamorceN ;) |
Re: Combat- Why not contests of skills?
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I looked at it, and decided I didn't like the likely effect on damage vs armour, and on gun-damage (which really is independant of the attacker's skill, aside from carefully aimed hits to vital locations - something GURPS already covers well). |
Re: Combat- Why not contests of skills?
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Anyway, I really like the deceptive move idea. I really wanna see how it will work in play. |
Re: Combat- Why not contests of skills?
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There's no reason why the above rule would slow play; it's just a pair of modifiers like any other, with no bookkeeping between rounds -- and by addressing "unbeatable" defenses, makes combat run more *quickly*. I've spoken in favor of it for a long time, and am glad to see it in 4e. |
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