Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
Basically it details what you can bite based on you relative SM, frex if it's equal or smaller no biting your opponents skull. This is why the Born Biter feature is listed there, that alters the mouth for purposes of SM (making it bigger for biting and being hit). Also other possibilities in combat are detailed, like worrying on follow-up turns, that teeth grapples are treated as two-handed, interaction with a few specific hit locations (nose and ear), throat bites are automatically strangles, etc. Basically it really makes doing a Crab Claw as an Extra Mouth a great way to go... |
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
Nothing in the description says that you get a "free attack" against someone who attacks a hit location with a mouth on it, and there's no precedent for that with a regular mouth. The closest is the aggressive parry technique, which woudln't apply because you can't defend against attacks from behind. |
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
However if they are bought as an AA, then I wouldn't allow the free grapple in response to a Parry. Now I really want to play in a Gamma World AtE game and play a Lobstrosity... |
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
MA has the Limb limitation for Strikers, and that seems to be the closest RAW thing to a 'hand-mouth'.
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
|
| All times are GMT -6. The time now is 05:54 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.