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-   -   Dungeon Fantasy RPG All-Out Attack (Double) Question (https://forums.sjgames.com/showthread.php?t=155691)

Anthony 02-13-2018 03:28 PM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
Quote:

Originally Posted by evileeyore (Post 2158159)
I'm sorry but you're explicitly cutting out the "etc" from that list.

Etc means "things similar to these". Speed is not a function of dex, speed is a function of move.

sir_pudding 02-13-2018 07:37 PM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
Quote:

Originally Posted by evileeyore (Post 2158159)
I'm sorry but you're explicitly cutting out the "etc" from that list.

I am fairly certain that "ect." means "more feats of strength and speed" not "any skill roll".

Quote:

I still shake my head at this, but c'est la vie.
I don't understand why you find this convoluted interpretation and proliferation of nuisance rolls to be preferrable to Extra Effort in Combat. It isn't like you only have the DFRPG.

evileeyore 02-13-2018 11:34 PM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
Quote:

Originally Posted by sir_pudding (Post 2158263)
I don't understand why you find this convoluted interpretation and proliferation of nuisance rolls to be preferrable to Extra Effort in Combat. It isn't like you only have the DFRPG.

I don't. However one is "RAW DFRPG"* and one isn't.

One is "working within the framework of the box set"* and one is "adding things from outside the box set".

Also one is "interesting mental exercise"* and one is "simple, easy, and basically already done".



* If you're referring to the thread I started four months ago. I mean I could go back to that thread and post an addendum of "I tried it, it's stupid, don't do this, use Extra Effort In Combat from Basic instead" if that helps.

Of course if you recall from that thread I didn't want more rolling... I was creating a "figure this stuff out before combat and it costs 1 or more FP for these results" system.

sir_pudding 02-13-2018 11:38 PM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
Quote:

Originally Posted by evileeyore (Post 2158306)
I don't. However one is "RAW DFRPG"* and one isn't.

I don't think either of them are, actually.

Quote:

* If you're referring to the thread I started four months ago. I mean I could go back to that thread and post an addendum of "I tried it, it's stupid, don't do this, use Extra Effort In Combat from Basic instead" if that helps.
I guess I'm a little confused because you seem to be suggesting it here too.

evileeyore 02-14-2018 03:57 AM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
Quote:

Originally Posted by sir_pudding (Post 2158307)
I guess I'm a little confused because you seem to be suggesting it here too.

Only because mlangsdorf and I were having a difference of opinion as to whether it should be allowed for non-ST, non-Basic Move related tasks.

But "roll Will and add 5%xMoS to [stat] for 1 FP" is exactly how Extra Effort works in DFRPG... which is coincidentally what I was stating here.

sir_pudding 02-14-2018 10:57 AM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
Quote:

Originally Posted by evileeyore (Post 2158336)
But "roll Will and add 5%xMoS to [stat] for 1 FP" is exactly how Extra Effort works in DFRPG... which is coincidentally what I was stating here.

Explicitly for "feats of strength and speed" like jumping gaps and lifting weights. There's no indication there that it is intended to apply to skill rolls in combat.

Kromm 02-14-2018 01:17 PM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
The rules for extra effort are for feats of strength and speed, and are explained in Chapter 2 next to the rules for physical feats for good reason. A GM could house-rule that this includes combat, and work out ways for that to make sense, but that isn't the spirit of the rules as written. As far as the Dungeon Fantasy Roleplaying Game is concerned, extra effort isn't for combat.

Those who also play GURPS won't break the DFRPG by adding in its rules for extra effort in combat – or for that matter, its rules for feats fueled by character points, or any other way to push the limits. But this isn't the right forum for discussing any of that, because at that point we're really talking about another game completely.

Rupert 02-15-2018 04:47 AM

Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
 
Quote:

Originally Posted by Torvsen (Post 2157943)
As the guy, who was playing that character yesterday, let me explain:

It was All-Out Attack (Double) which gives two Attacks at full skill, leaving me defenseless.

I did two steps in the direction of the enemy and then made Rapid Strike, splitting the second Attack for 4 attacks (-18 each), using Flurry of Blows as per B357 (which makes the penalty -9 per attack), and my character has Weapon Master (additionally halving the penalty to -4)

So it makes 5 attacks, not 9

1st @ Full skill
2nd @ -4 to skill, -1 FP
3rd @ -4 to skill, -1 FP
4th @ -4 to skill, -1 FP
5th @ -4 to skill, -1 FP

No defenses allowed, -4FP in total.

Is this correct?

Quote:

Originally Posted by B357
Flurry of Blows: If you take an
Attack maneuver, you can halve the
penalty for Rapid Strike (see Rapid
Strike, p. 370) by spending 1 FP per
attack.

To me that reads as 'no flurry of blows during an All-Out Attack - 'Attack' and 'All-Out Attack' are different manoeuvres.


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