Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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One is "working within the framework of the box set"* and one is "adding things from outside the box set". Also one is "interesting mental exercise"* and one is "simple, easy, and basically already done". * If you're referring to the thread I started four months ago. I mean I could go back to that thread and post an addendum of "I tried it, it's stupid, don't do this, use Extra Effort In Combat from Basic instead" if that helps. Of course if you recall from that thread I didn't want more rolling... I was creating a "figure this stuff out before combat and it costs 1 or more FP for these results" system. |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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But "roll Will and add 5%xMoS to [stat] for 1 FP" is exactly how Extra Effort works in DFRPG... which is coincidentally what I was stating here. |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
The rules for extra effort are for feats of strength and speed, and are explained in Chapter 2 next to the rules for physical feats for good reason. A GM could house-rule that this includes combat, and work out ways for that to make sense, but that isn't the spirit of the rules as written. As far as the Dungeon Fantasy Roleplaying Game is concerned, extra effort isn't for combat.
Those who also play GURPS won't break the DFRPG by adding in its rules for extra effort in combat – or for that matter, its rules for feats fueled by character points, or any other way to push the limits. But this isn't the right forum for discussing any of that, because at that point we're really talking about another game completely. |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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