Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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If you want to "Flurry of Blows" in DFRPG you have to do it the hard way, Will roll giving +5% times MoS to your DX... now I argue that it's a Skill based Will roll, others cry "THAT"S TOO MUNCKINNY!", but as the text is a bit vague, that's a discussion between you and your fellow gaming group members. [EDIT] Basically what we have here is the ever dreaded "GURPS Rules Bias" creeping in. It can take some time to unpack all those 'inherent' rules you've gotten used and dial back to where DFRPG thinks you should be. [/EDIT] |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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The most important part of that sentence is "the GM may wish to allow." It's not a default part of the rule set. It's not even an optional rule that is often in place, like hit locations. It is an extremely optional rule for some cinematic campaigns. Did you ask the GM if that particular optional rule was in place? |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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"Success adds 5% times margin of success (minimum +5%) to weight lifted, distance jumped, speed attained, etc. – or to ST, if it governs the task directly." Exploits p 20. There's no provision there for increasing your DX through Extra Effort, just your ST. And given that ST is called out directly but DX isn't mentioned, there's no particular reason to think you can use extra effort to increase your DX. |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
I moved this to the DFRPG forum so it's being discussed in the appropriate place, per the subject line of the message. Discussion about how these traits work in GURPS is off-topic.
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Is that the case though? Or is the OP using rules not found in DFRPG? |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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So... speed attained is now a provision of ST is it? ;) Now you can try to argue that this is specifically to cover "running faster" (which is legit straight from Basic), but since Extra Effort In Combat was wrongly* removed, I stand by my ruling. * In my opinion. I know why Kromm stripped it, I simply disagree. Need something for my FP 14+ warrior types to spend FP on in combat after all... |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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In DFRPG - AFAIK no. If I'm bot wrong there is not "Extra Effort In Combat" in DFRPG, as well as aby other rules from outside DFRPG books. |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Extra effort lets you increase your ability to run fast, jump high or far, lift weights, and force doors or bend bars. It doesn't let you increase your DX in combat. You can house-rule in back in, but the RAW is straightforward. |
Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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However... having noted the "... feat of strength or speed can push the limits" line I can accept the argument that Extra Effort is being dialed back to only feats of ST and Basic Move (HT based Lifting being the lone exception). I still shake my head at this, but c'est la vie. |
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