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-   -   [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging (https://forums.sjgames.com/showthread.php?t=155156)

Fred Brackin 01-27-2018 07:50 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by johndallman (Post 2153652)
They aren't in 1e. Longevity is in Horseclans, from 1987, where it is 40 points. I don't know where Unaging originated.

Maybe Fantasy Folk or wherever else Elves first appeared.

a humble lich 11-10-2018 04:31 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by Fred Brackin (Post 2153706)
Maybe Fantasy Folk or wherever else Elves first appeared.

That is where I first saw it. I remember Longevity in the 3e Basic set in ~1988 costing 40 points, and then seeing Extended Lifespan and Unaging in Fantasy Folk a couple years later for 15 and 60 points respectively.

I had several characters who took Longevity at 40 points, but I honestly can't tell you why. It was junior high and I did a lot of things that I don't understand now. There may have been a fascination with characters that were old but looked young--I also played a lot of elves.

Now I am curious about the elf template. There was a brief elf template in the 3e core book for 40 points which did not include any age related advantage. I remember the Fantasy Folk elves (1st ed.) also costing 40 points and having unaging. I wonder what else was in that template to bring the cost down?

Edit: I'm sorry for the necromancy, I forgot I was looking in a different window where I was looking something up instead of the current discussion page.

Andreas 11-10-2018 10:05 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Dungeon Fantasy 3 says "They’re also long-lived, but this has no effect in dungeon fantasy – monsters with aging attacks always afflict victims in proportion to racial life expectancy. Thus, elf templates omit Unaging."

Which seems like a non sequitor since Unaging makes you immune to aging attacks in addition to altering the life expectancy.

roguebfl 11-10-2018 10:24 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by Andreas (Post 2221456)
Dungeon Fantasy 3 says "They’re also long-lived, but this has no effect in dungeon fantasy – monsters with aging attacks always afflict victims in proportion to racial life expectancy. Thus, elf templates omit Unaging."

Which seems like a non sequitor since Unaging makes you immune to aging attacks in addition to altering the life expectancy.

You forget Dungeon Fantasy, aslo strips most of the Social traits from the game so that Knights don't have to buy status either. The a lot of this DF says in not relevant to the genre. Ageing attack most are real just kill in if hit X number times attack, that X is the same regardless of the life span of the race, so we will not charge you for something that will have no effect. This includes if Unage races aren't immune to these attack either

scc 11-10-2018 11:55 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by Icelander (Post 2153641)
Yeah.

The most important reason that the changes that Project Jade Serenity caused in the 'supersoldier' candidates include something like Longevity, Extended Lifespan or even Unaging was to justify comic book aging and the trope that most every important character has the physique of someone in their young adult prime, unless it's an important plot point for them not to.

Chase Taylor (my PC) doesn't look even remotely his age at 37 and Cherry Bell, our NPC resident psychopath, looks nineteen at most, despite being 36. Some of the US Army Special Forces NPCs who were in their mid-forties already when they went through Project Jade Serenity look rugged enough seventeen years later, even appropriately middle-aged, but they are all ripped as [bleep], with the bodies of much younger men.

This isn't any of these traits, this is being the subject of a rejuvenation treatment, something completely different and with no known point value.

ericthered 11-12-2018 08:02 AM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by roguebfl (Post 2221458)
You forget Dungeon Fantasy, aslo strips most of the Social traits from the game so that Knights don't have to buy status either. The a lot of this DF says in not relevant to the genre. Ageing attack most are real just kill in if hit X number times attack, that X is the same regardless of the life span of the race, so we will not charge you for something that will have no effect. This includes if Unage races aren't immune to these attack either


It does illustrate the principle that if an advantage provides no benefit not to charge for it. Monster Hunters also ignores unaging.

Captain Joy 11-15-2018 07:05 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by Icelander (Post 2153641)
In any campaign where point costs matter, I agree with this. I've never had Longevity, Extended Lifespan or Unaging actually provide an in-game benefit woth a single point. They are merely a part of background.

Reverend Pee Kitty in his house rules calls them “flavor traits” and reduces their costs. There seems to be a general consensus that the RAW costs should only be used in a campaign where aging issues actually come up: foes with supernatural aging attacks, a mix of immortal and mortal PCs in a campaign with significant game-time passing. In campaigns where they won’t come up, they merit a 0-point feature.

SilvercatMoonpaw 11-15-2018 07:35 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
I do like the idea of them being a form of Unusual Background. At least partly because if I think about them that way I can actually gain a slightly-less-vague idea about what that trait is supposed to cost.

Andreas 11-15-2018 08:13 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by roguebfl (Post 2221458)
You forget Dungeon Fantasy, aslo strips most of the Social traits from the game so that Knights don't have to buy status either. The a lot of this DF says in not relevant to the genre. Ageing attack most are real just kill in if hit X number times attack, that X is the same regardless of the life span of the race, so we will not charge you for something that will have no effect. This includes if Unage races aren't immune to these attack either

No, I did not forget that. My point was tha Unaging makes you immune to aging attacks as well, which means that the justification in DF3 for why elves don't have it misses the point.

Which monsters have the kill if "hit X number times" attack you mentioned by the way?

Flyndaran 11-15-2018 08:17 PM

Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
 
Quote:

Originally Posted by Captain Joy (Post 2222424)
Reverend Pee Kitty in his house rules calls them “flavor traits” and reduces their costs. There seems to be a general consensus that the RAW costs should only be used in a campaign where aging issues actually come up: foes with supernatural aging attacks, a mix of immortal and mortal PCs in a campaign with significant game-time passing. In campaigns where they won’t come up, they merit a 0-point feature.

In some settings, it may even qualify as a dangerous secret.
It reminds me of the plot of The Immortal
https://en.wikipedia.org/wiki/The_Im...1970_TV_series)


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