[DF] Disadvantages for clerics
What would be the disadvantages that a cleric would have if they were against idols, other gods than their own, saying the names of other gods? What would be the disadvantage cost if the cleric could only use holy items specifically made for his religion? Basically he can just find any holy item and use it, he can only use one from his faith. Thanks.
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Re: [DF] Disadvantages for clerics
Against other idols etc., which Disadvantage is this? I suggest it would be Intolerance or possibly a Vow or maybe a manifestation of Fanatic. Each approach would yield a different approach and cost.
The holy object thing seems like it would be a -10% modifier to an Advantage (maybe even -5%). If that doesn't really apply, which I think it doesn't, then maybe -1 points? Doesn't seem particularly problematic. |
Re: [DF] Disadvantages for clerics
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Re: [DF] Disadvantages for clerics
I disagree. Power Investiture is already exclusive to a specific deity, so it does not make sense to reward a cleric by giving them extra limitations for something that they are already limited by. When it comes to the Divine modifier for powers, holy symbols do not matter either way, so it is not a meaningful limitation. At worst, it is a quirk.
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Re: [DF] Disadvantages for clerics
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But as it is clearly true that in the real world there is a such thing as martyrdom, all that is is an extension of the Problem of Evil. There is no reason why that should not be extended into a fantasy verse, and Tolkien did not bother doing so. A fantasy verse can have also have more Dualist assumptions(many have Dualist implications anyway in their construction of the sentient population)making it less of a problem. The opposing god and/or his representative could be Enemy. |
Re: [DF] Disadvantages for clerics
If it means that you can't use any magic items with the clerical or divine source relating to any other religion, that's probably worth some points.
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Or rather, I think you are very much reading more into it than there is, especially in regards to Dungeon Fantasy, where a Cleric need not even have a specific deity, instead worshiping some nebulous "Gods of Good". |
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spirit, cosmic power, etc. – has empowered you.." and continues with things like "You may only learn clerical spells from a fixed list set by your deity, who may even dictate which specific spells you learn." and so on indicating clearly that it is single deity or similar being. The cleric description in DF1:6 has things like "...your god grants you... " and nothing indicating change from standard. And DF 7 talks in length about how different deities have separate followers and such... |
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Also, nice job skipping the literal first sentence of the Cleric description: "You’re the mortal representative of the Powers of Good." Many DF campaigns don't even define the Gods beyond "Gods of Good" and "Gods of Evil", leaving distinctly niceties to the Players to make up, or to never bother with. |
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