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-   -   [DF] Disadvantages for clerics (https://forums.sjgames.com/showthread.php?t=154892)

b-dog 01-18-2018 08:50 PM

[DF] Disadvantages for clerics
 
What would be the disadvantages that a cleric would have if they were against idols, other gods than their own, saying the names of other gods? What would be the disadvantage cost if the cleric could only use holy items specifically made for his religion? Basically he can just find any holy item and use it, he can only use one from his faith. Thanks.

mr beer 01-18-2018 09:29 PM

Re: [DF] Disadvantages for clerics
 
Against other idols etc., which Disadvantage is this? I suggest it would be Intolerance or possibly a Vow or maybe a manifestation of Fanatic. Each approach would yield a different approach and cost.

The holy object thing seems like it would be a -10% modifier to an Advantage (maybe even -5%). If that doesn't really apply, which I think it doesn't, then maybe -1 points? Doesn't seem particularly problematic.

evileeyore 01-18-2018 11:49 PM

Re: [DF] Disadvantages for clerics
 
Quote:

Originally Posted by mr beer (Post 2151380)
The holy object thing seems like it would be a -10% modifier to an Advantage (maybe even -5%).

Apply it to both Holiness and Power Investiture, while they can sense the holly power in relics/idols/etc from other deities, they cannot themselves tap into that holy power.

AlexanderHowl 01-19-2018 12:12 AM

Re: [DF] Disadvantages for clerics
 
I disagree. Power Investiture is already exclusive to a specific deity, so it does not make sense to reward a cleric by giving them extra limitations for something that they are already limited by. When it comes to the Divine modifier for powers, holy symbols do not matter either way, so it is not a meaningful limitation. At worst, it is a quirk.

jason taylor 01-19-2018 12:45 AM

Re: [DF] Disadvantages for clerics
 
Quote:

Originally Posted by b-dog (Post 2151374)
What would be the disadvantages that a cleric would have if they were against idols, other gods than their own, saying the names of other gods? What would be the disadvantage cost if the cleric could only use holy items specifically made for his religion? Basically he can just find any holy item and use it, he can only use one from his faith. Thanks.

He might have Social Stigma from the more enthusiastic worshipers of other gods.

But as it is clearly true that in the real world there is a such thing as martyrdom, all that is is an extension of the Problem of Evil. There is no reason why that should not be extended into a fantasy verse, and Tolkien did not bother doing so. A fantasy verse can have also have more Dualist assumptions(many have Dualist implications anyway in their construction of the sentient population)making it less of a problem. The opposing god and/or his representative could be Enemy.

sir_pudding 01-19-2018 12:50 AM

Re: [DF] Disadvantages for clerics
 
If it means that you can't use any magic items with the clerical or divine source relating to any other religion, that's probably worth some points.

evileeyore 01-19-2018 12:57 AM

Re: [DF] Disadvantages for clerics
 
Quote:

Originally Posted by AlexanderHowl (Post 2151406)
I disagree. Power Investiture is already exclusive to a specific deity...

[Citation Needed]



Or rather, I think you are very much reading more into it than there is, especially in regards to Dungeon Fantasy, where a Cleric need not even have a specific deity, instead worshiping some nebulous "Gods of Good".

weby 01-22-2018 11:50 AM

Re: [DF] Disadvantages for clerics
 
Quote:

Originally Posted by evileeyore (Post 2151413)
[Citation Needed]



Or rather, I think you are very much reading more into it than there is, especially in regards to Dungeon Fantasy, where a Cleric need not even have a specific deity, instead worshiping some nebulous "Gods of Good".

B77 under power investiture begins with: "A deity – god, demon lord, great
spirit, cosmic power, etc. – has empowered you.." and continues with things like "You may only learn clerical spells from a fixed list set by your deity, who
may even dictate which specific spells you learn." and so on indicating clearly that it is single deity or similar being.

The cleric description in DF1:6 has things like "...your god grants you... " and nothing indicating change from standard. And DF 7 talks in length about how different deities have separate followers and such...

sir_pudding 01-22-2018 12:20 PM

Re: [DF] Disadvantages for clerics
 
Quote:

Originally Posted by weby (Post 2152157)
B77 under power investiture begins with: "A deity – god, demon lord, great
spirit, cosmic power, etc. – has empowered you.." and continues with things like "You may only learn clerical spells from a fixed list set by your deity, who
may even dictate which specific spells you learn." and so on indicating clearly that it is single deity or similar being.

The cleric description in DF1:6 has things like "...your god grants you... " and nothing indicating change from standard. And DF 7 talks in length about how different deities have separate followers and such...

There is nothing. mechanical about Power Investiture that stops you from using it for pantheonic priests.

evileeyore 01-22-2018 12:47 PM

Re: [DF] Disadvantages for clerics
 
Quote:

Originally Posted by weby (Post 2152157)
B77 under power investiture begins with: "A deity – god, demon lord, great
spirit, cosmic power, etc. – has empowered you.." and continues with things like "You may only learn clerical spells from a fixed list set by your deity, who
may even dictate which specific spells you learn." and so on indicating clearly that it is single deity or similar being.

The cleric description in DF1:6 has things like "...your god grants you... " and nothing indicating change from standard. And DF 7 talks in length about how different deities have separate followers and such...

Nothing of which stops your Cleric of Odin from picking the Holy warhammer Blessed by Thor and smacking Evil with it's full suite of benes.


Also, nice job skipping the literal first sentence of the Cleric description: "You’re the mortal representative of the Powers of Good."

Many DF campaigns don't even define the Gods beyond "Gods of Good" and "Gods of Evil", leaving distinctly niceties to the Players to make up, or to never bother with.


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