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-   -   Basic Costs for Basic DF Things (https://forums.sjgames.com/showthread.php?t=154886)

Jeminai 01-18-2018 12:05 PM

Basic Costs for Basic DF Things
 
Is there a list for basic services like Analyze spell for that new found magical item? How about the cost a cleric charges for healing spells, or curing poisons and diseases?

I seem to recall that kromm put out a short list of these types of costs for GURPS but I was wondering if this was updated for DFRPG.

Identifying potions that are found (and unmarked by their hobgoblin shaman creators) would be another one I'd like to know.

I'm sure putting together a comprehensive list of services would be useful for answering this question as well, so please feel free to discuss services and their costs.

Thanks in advance.

Stripe 01-18-2018 12:35 PM

Re: Basic Costs for Basic DF Things
 
Quote:

Originally Posted by Jeminai (Post 2151264)
How about the cost a cleric charges for healing spells, or curing poisons and diseases?

I seem to recall that kromm put out a short list of these types of costs for GURPS but I was wondering if this was updated for DFRPG.

Perhaps you're talking about this post: http://forums.sjgames.com/showpost.p...56&postcount=5

And, yes, very thankfully, values are adjusted a bit, but it's under the "Yes, The Temple Is Open!" section of Exploits, p. 62.

As for identifying, analyzing and appraising magic items and other found treasure, there are whole sections of rules for all that as well.

sir_pudding 01-18-2018 12:37 PM

Re: Basic Costs for Basic DF Things
 
For healing see Yes, The Temple is Open, Exploits pp. 61-62.

For Analyze Magic you could buy a scroll (Adventurers p. 177) or hire a guy who knows it (Exploits p. 90).


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