Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   KnockBACK against ST 0 Diffuse Creatures (https://forums.sjgames.com/showthread.php?t=154686)

Stripe 01-12-2018 03:47 PM

KnockBACK against ST 0 Diffuse Creatures
 
Rules as written and canonically speaking, diffuse creatures DO suffer knockback (p. B378) as usual, right? I realize that diffuse creatures ignore all knockdown (p. B420), but there's no modification to knockback due to that trait, right?

What about knockback against ST 0 creatures as Diffuse ones often are? Let's say a Dungeon Fantasy Knight swinging a mace rolls 20 points of basic crushing damage on the dice. How far would a DR 0, ST 0 creature be knocked back? If there's a difference, how far back would a DR 0, ST 0 diffuse monster be knocked back?

Seeking page references and rules quotes. Thanks!

Stripe 01-12-2018 04:05 PM

Re: KnockBACK against ST 0 Diffuse Creatures
 
Bonus question: a diffuse creature with DR0 has a x2 vulnerability (p. B161) to fire. A player uses the Flame Jet spell and rolls 10 burning damage. How much injury does the creature take?

Thanks!

Refplace 01-12-2018 04:09 PM

Re: KnockBACK against ST 0 Diffuse Creatures
 
That same section says use HP instead for ST 0 creatures.
However I would say the damage for KNB is modified as normal, its not DR which is what section is addressing.
So crushing attacks wont have much effect but area crushing such as a wind or water blast would.

Brandy 01-12-2018 04:09 PM

Re: KnockBACK against ST 0 Diffuse Creatures
 
Is this how this would work?

First, the 20 points of damage is reduced to 2 (Basic, p. 380, Damage to ...Diffuse Targets).
Then, is this a situation where you would invoke the text from p. 378, "...if the subject has no ST at all or is not resisting, use HP instead"? I think I would, and the most likely outcome, assuming that the Diffuse Creature has at least 4 HP is that the attack would do no knockback.

Brandy 01-12-2018 04:12 PM

Re: KnockBACK against ST 0 Diffuse Creatures
 
Quote:

Originally Posted by Stripe (Post 2149725)
Bonus question: a diffuse creature with DR0 has a x2 vulnerability (p. B161) to fire. A player uses the Flame Jet spell and rolls 10 burning damage. How much injury does the creature take?

Thanks!

4, right? Damage from all sources other than Imp or Pi are reduced to 2. A Jet isn't area effect, cone, or explosion.

Stripe 01-12-2018 04:27 PM

Re: KnockBACK against ST 0 Diffuse Creatures
 
Quote:

Originally Posted by Refplace (Post 2149727)
That same section says use HP instead for ST 0 creatures.

Gah! You're right: "If the target has no ST score at all (like a wall), or is not resisting, use its HP instead." All three of us missed that last night.

Thanks!

Stripe 01-12-2018 07:33 PM

Re: KnockBACK against ST 0 Diffuse Creatures
 
However, the previous sentence says: "If the target has ST 3 or less, knockback is one yard per point of basic damage!"

I'm not certain if ST 0 falls under "no ST score" or "3 or less."

I'm rather leaning toward "3 or less" right now (because ST 0 is a score and it is less than 3), but have trouble imagining wispy smoke monsters like a Toxifier being batted 20 or 30 yards away by a club or mace—but I'm only interested in black-and-white, ink-on-page rules.

sir_pudding 01-12-2018 07:48 PM

Re: KnockBACK against ST 0 Diffuse Creatures
 
Quote:

Originally Posted by Stripe (Post 2149771)
However, the previous sentence says: "If the target has ST 3 or less, knockback is one yard per point of basic damage!"

I'm not certain if ST 0 falls under "no ST score" or "3 or less."

I'm rather leaning toward "3 or less" right now (because ST 0 is a score and it is less than 3), but have trouble imagining wispy smoke monsters like a Toxifier being batted 20 or 30 yards away by a club or mace—but I'm only interested in black-and-white, ink-on-page rules.

I think you have once again reached the limit of literal textualism. Literally you are correct, either rule could apply. It's also clear that the rules say "basic damage" even though you would reasonbly expect injury tolerance to have an effect in this case.

Maz 01-13-2018 01:25 AM

Re: KnockBACK against ST 0 Diffuse Creatures
 
Quote:

Originally Posted by sir_pudding (Post 2149774)
It's also clear that the rules say "basic damage" even though you would reasonbly expect injury tolerance to have an effect in this case.

IT is after DR. You might not deal any injury at all, and still give knockback. I think thats why its base damage.

sir_pudding 01-13-2018 01:35 AM

Re: KnockBACK against ST 0 Diffuse Creatures
 
Quote:

Originally Posted by Maz (Post 2149828)
IT is after DR. You might not deal any injury at all, and still give knockback. I think thats why its base damage.

Sure, but in this particular case it would make sense to apply Diffuse to the damage when considering knockback, (because you don't expect a cloud of smoke to get especially knocked around by swinging a mace through it) but the letter of the rules, as the OP requests, says otherwise.


All times are GMT -6. The time now is 05:26 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.