Re: Reviewer gives GURPS Space substance 3 out of 5
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If 4E hadn't publicly been announced to refrain from these repetitions, I wouldn't have changed. The structured design is a big Plus, imo. |
Re: Reviewer gives GURPS Space substance 3 out of 5
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Re: Reviewer gives GURPS Space substance 3 out of 5
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Re: Reviewer gives GURPS Space substance 3 out of 5
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I'm thinking of getting Beastiary, since I could use some animal stats to write a fan supplement or two, but the way things are going, there'll be hundreds of pages about animal behavior and running zoos but not one actual animal stat-block. Quote:
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Re: Reviewer gives GURPS Space substance 3 out of 5
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In 3E, I paid three times for the vehicle design system (Vehicles, Mecha, Robots), two times for cyberware (UT and Cyberpunk) and three times for the statistics of a Laser Pistol (UT, Space and Basic). Now this is annoying and expensive. In 4E, if I'm looking for Vehicles, I get Vehicles or Basic. If I'm interested in cyberware, I'll get Cyberpunk or Basic. If I'm looking for spells, I need Magic or Basic. That's quite neat, imo. You can buy what you need. |
Re: Reviewer gives GURPS Space substance 3 out of 5
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People who are buying GURPS are buying Space, expecting to get a supplement about Space, not expecting to get a book about Space and requirements to purchase other books to handle the actual game. (Not to mention the fact that many of said books haven't even been written yet...) Buying a "basic set" is acceptable to most gamers; buying a basic set and 2-5 mandatory supplements (unless you artificially limit your game concept to what the basic set and a single content-light supplement can handle) is not. When they only find part of a complete supplement about Space, they will turn to other games -- even many Palladium games are more complete in this regard. And just to note, I don't mind paying that extra $2 to $5 to see the stats for that laser pistol put in a book where it logically goes. |
Re: Reviewer gives GURPS Space substance 3 out of 5
So, let's say you want to play a Space Campaign. You need the Basic Set and UltraTech (though I make do without UT, at the moment).
IF you intend to design a whole new Space setting, Space4E would be a good idea, but not a necessary one. Thats 2-3 books so far. I think that's acceptable. atm, I'm also playing a Fantasy campaign, even though I don't have Fantasy. All I really need is Basic + Magic. I don't need Fantasy, I don't need Banestorm. Again, 2-3 books. If you include everything in Space that "belongs" to the genre, you'll need: Psi Powers (Jedi Mind Trick), Vehicles (spacefighters, death stars, mecha), weapons (lasers, blasters, stunners, tanglers, death rays...), armor (vacc suits, servoarmor, powerarmor, bioarmor...), equipment (breathers, sensors, survival), space combat rules, spells (Techno-Fantasy, Spelljammer), etc. There is either simply not enough space in Space, or all these things could only be outlined very roughly, making them not very useful. And making them repetitive, compared to other books. I find the equipment chapter in Space3E quite annoying, btw - it's identical to the content of UT, anyway. And I do object to paying multiple times for the same content. Space4E is certainly not a detailed setting. It's a guideline how to design a setting. This is an important fact, which - for instance - the review on RPG.net didn't quite understand. |
Re: Reviewer gives GURPS Space substance 3 out of 5
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Re: Reviewer gives GURPS Space substance 3 out of 5
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Personally I like to have a lot of detailed books. This means more crunch and more content for me. But we have to admit that this way GURPS is going to be very expensive. Again I don't mind paying for high quality, well researched books. |
Re: Reviewer gives GURPS Space substance 3 out of 5
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Still, I admit that there are certainly games where you do need these statistics. :) But there are also space games where you need the rules for Psi (get Powers!) or for Magic (get Magic!). What is central to a genre and what is not is probably dependent on personal preferences, right? |
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