| vicky_molokh |
04-27-2006 01:43 PM |
Re: Reviewer gives GURPS Space substance 3 out of 5
Quote:
Originally Posted by Kromm
I fail to see how the shape of the curve does or doesn't encourage thinking. The last time I looked, the thinking in character design was in coming up with a character concept, not playing with numbers. I also disagree with "unrealistic." Since when do point costs have anything to do with realism? Point costs exist to balance the game. They don't support a realistic statistical distribution and never did. A realistic statistical pricing would probably look something like 0-5-10-25-45-85-155-295.
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First off, I never said that concept-making isn't a serious part of (N)PC creation; I just don't ignore the second one either.
Second, points were supposedly used to represent time spent training. It takes more time to train from ST 12 to ST 13 than from ST 9 to ST 10. I'm a P.E. specialist, so you can trust me on that. :) Same goes for most other things. A realistic (more-or-less bell-curve, with some exceptions) distribution encourages RL-style thinking, as if you were indeed planning your training/study/etc. program for your soldier/scholar/etc. Linear costs make all this irrelevant. 3e made at least some nod to this distribution/curve, which was a good balance between realism and playability (though it indeed appears that IQ/DX were underpriced, and IQ! still is...).
BTW, if we apply (N)PC rules to vehicles as they are, we would get the 'Big is Beautiful' philosophy: - it becomes increasingly cheaper to buy Basic Lift, as it is a squared function.
- it becomes increasingly cheaper to buy speed, because Enhanced Move doubles speed per level.
- larger things have a discount for ST/HP, despite having inferior structural integrity per unit of mass and an inferior Relative Power (rules of elastic similarity (spelling?) and the cube-square law).
Conclusion: as is, GURPS encourages building as big as possible; however, RW navies (and armies) actually prefer to optimize instead: ships didn't become too much bigger in the last TL change. In fact, space engineers are trying to make smaller craft.
I'm not ranting about S4e not including VE4e. But at least they should've made guidelines about relative mass, cost and volume of 'points' spent on different spaceshiply things. That would've been a good middle ground, and only take a few pages.
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