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-   -   Spaceships 3, tactical combat, calculating ralative velocitie instruction help (https://forums.sjgames.com/showthread.php?t=154110)

Jaware 12-24-2017 11:52 PM

Spaceships 3, tactical combat, calculating ralative velocitie instruction help
 
As the title put.

I am having immense trouble decifiing the paragraph on page 31 instructing how to calculate relative velocity when you're in different possistions.

That paragraph is very..... Hard... to decipher and the example doesnt help at all.

Can anyone provide me with the help that i need to use this system?

Taneli 12-26-2017 02:19 AM

Re: Spaceships 3, tactical combat, calculating ralative velocitie instruction help
 
Just imagine that both ship counters are in the same hex and count the number of hexes between their vector counters.

mlangsdorf 12-26-2017 09:06 AM

Re: Spaceships 3, tactical combat, calculating ralative velocitie instruction help
 
I did a real quick map to show how it works. The link is below but I can't figure out how to link to it in this post.

https://www.prismnet.com/~mlangsdo/G...orsExample.png

Fighter 1 is facing SE and moving SSE at 3 hexes/turn.

Fighter 2 is facing W and moving E at 4 hexes/turn and is about to attack Fighter 1.

The purple arrow shows Fighter 1's vector applied to Fighter 2's position counter. The relative velocity is 4 hexes/turn NE.

Jaware 12-31-2017 12:04 AM

Re: Spaceships 3, tactical combat, calculating ralative velocitie instruction help
 
That is pretty much what i thought it would work.

Thanks my kindly people.


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