Re: Overloading a Spaceship, and volume (Spaceship rules)
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Re: Overloading a Spaceship, and volume (Spaceship rules)
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The fundamental issue I'm seeing is that Size Modifier is a function of volume, whereas Spaceships works by mass. The more I look at it, the more I realize that there should only be a need for significant extra reinforcements if the ship spends time in a gravity field, at a different orientation than its direction of flight. (Land on her jets, then nose over so the ship is in a gravity field normal to its direction of thrust.) Handling should indeed take a penalty. As for health and safety; I'm sure that plenty of ships have reason to haul extra heavy cargo. In the days of tramp freighters, a ship might haul lumber one way, and heavy machinery the other. (Setting has no artificial gravity, but does have total conversion. The super total conversion drive isn't quite AS super; providing 10 G's instead of 50, and requiring 1 Power Point per G of thrust) |
Re: Overloading a Spaceship, and volume (Spaceship rules)
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In my setting interstellar and interplanetary cargo haulers don't land, so they aren't streamlined and don't need a fairing. They aren't aircraft so they don't need a fuselage, and they aren't watercraft so they don't need a hull. You just stack cargo containers on the front and unfurl an umbrella-like meteoroid bumper in front of that. Except for cargo that needs to be transported in pressure or to which you need access during the trip volume is unconstrained. Quote:
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Re: Overloading a Spaceship, and volume (Spaceship rules)
Realistically, in deep space the main effect is loss of acceleration and delta-V, unless the loading is off balance or dense enough to poke holes in the cargo deck, and even that isn't a significant issue as long as you stick to low performance spacecraft.
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Re: Overloading a Spaceship, and volume (Spaceship rules)
The major effects are much as people have already described.
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Re: Overloading a Spaceship, and volume (Spaceship rules)
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