Update 1.5.12.0
Update 1.5.12.0 now live on the main branch
Features
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Re: Update 1.5.12.0
The AI is clearly being tweaked as version come out. But us players will never be satisfied.
It's good that the Ogres now have the sense to not banzai charge the guns as they try to Kill the CP. But when I can position my forces to intimidate a Mk V into retreating all the way to the entry corner it just feels . . . un-Ogrelike. |
Re: Update 1.5.12.0
Thank you! Hope everyone at Auroch had a good Xmas and is starting off the new year happily.
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Re: Update 1.5.12.0
It's easy to forget there was a time when updates didn't happen, or were much harder to get. My 1986 Apple II version plays the same way today that it did straight out of the box.
Looking forward to future updates. :-) |
Re: Update 1.5.12.0
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No person would ever do that. Hard to get more Ogrelike than that. |
Re: Update 1.5.12.0
so... 1.5.12.0 came out a month ago.
There's still a lot that needs to be fixed; is there a timeline for the next update? What's the focus going to be? |
Re: Update 1.5.12.0
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There's a bunch of stuff we want to add or fix, such as outstanding multiplayer issues, Scenario Creator etc. and the remaining few minor rule discrepancies in this next update. Out of interest, what would you prioritise as the thing(s) you'd most like to see fixed/added? We can't guarantee everything will be possible but it would be great to get an idea of what people feel would most benefit and improve the game from its current state. This goes out to everyone by the way, not just GP specifically :) Thanks! |
Re: Update 1.5.12.0
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Getting the game right will always be my first ask. I can work through a clunky UI; but if the rules aren't right, or the UI is actually broken, the game is a fail. |
Re: Update 1.5.12.0
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Low priority: The Ogres are still occasionally doing their face forward, face to the rear, repeat 20 or 30 times" dance. |
Re: Update 1.5.12.0
A list in order of priority:
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