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Nikosandros 12-09-2017 03:33 PM

Weapon Bond & Signature Gear
 
Suppose a character has a weapon for which he as Weapon Bond and Signature Gear. What happens if the item is lost forever through no fault of the character? According to Signature Gear, he will get a replacement of equal value, but is the Weapon Bond lost?

MIB.6361 12-09-2017 05:49 PM

Re: Weapon Bond & Signature Gear
 
Weapon Bond is a mundane relationship with the item, so it would be lost if that particular item is lost.

Nikosandros 12-10-2017 10:56 AM

Re: Weapon Bond & Signature Gear
 
Quote:

Originally Posted by MIB.6361 (Post 2141791)
Weapon Bond is a mundane relationship with the item, so it would be lost if that particular item is lost.

Yes, I guess that's the correct interpretation of the rules. On the other hand, the idea behind Signature Gear is to insure your "investment", so I'll probably house-rule this (not that it should be common to permanently lose a signature piece of gear).

whswhs 12-10-2017 11:43 AM

Re: Weapon Bond & Signature Gear
 
Quote:

Originally Posted by Nikosandros (Post 2141959)
Yes, I guess that's the correct interpretation of the rules. On the other hand, the idea behind Signature Gear is to insure your "investment", so I'll probably house-rule this (not that it should be common to permanently lose a signature piece of gear).

At least in standard GURPS, Signature Gear means you have the same kind of relationship with the weapon as you do with your eyes or arms. Green Lantern isn't going to permanently lose his power ring, or Arthur his enchanted sword; in each case they're part of the character's basic story, effectively a part of the character. But in some kinds of story, it's possible for a character to have an eye put out, or a limb amputated. If you would allow that, then you should allow the loss of a piece of Signature Gear also. If you wouldn't, then Signature Gear should probably be inviolable too, and then the question shouldn't arise.

JoelSammallahti 12-12-2017 09:08 AM

Re: Weapon Bond & Signature Gear
 
I'd definitely give back the point spent on Weapon Bond in such a case. But I prefer to make rulings in favor of the players when in doubt.

whswhs 12-12-2017 09:50 AM

Re: Weapon Bond & Signature Gear
 
At least when I wrote it in GURPS Fantasy, Weapon Bond said explicitly that if you lost possession of the weapon, you were out the point you had spent on it. Making it Signature Gear gives you plot protection against losing it casually, making it less likely that you'll lose the point. I don't see why it should go as far as making it impossible for you to lose the point.

Kromm 12-12-2017 02:29 PM

Re: Weapon Bond & Signature Gear
 
If you manage to lose Signature Gear, you lose everything that goes with it: anything carved on it, attached to it, stored inside it, etc., and any abilities that rely on it, including Weapon Bond. If this wasn't your fault, you get "similar equipment of comparable value" because Signature Gear is nice that way . . . but that's not the same item. Weapon Bond is specific to one item – not to all kind-of, sort-of similar gear of a certain cash value – so it's just plain lost: "If you lose the weapon, you lose the point you spent!"

evileeyore 12-12-2017 04:15 PM

Re: Weapon Bond & Signature Gear
 
Quote:

Originally Posted by Kromm (Post 2142563)
"If you lose the weapon, you lose the point you spent!"

Which is why I never take it as a Player. It's an inevitable wasted exp.

sir_pudding 12-12-2017 04:23 PM

Re: Weapon Bond & Signature Gear
 
Quote:

Originally Posted by evileeyore (Post 2142589)
Which is why I never take it as a Player. It's an inevitable wasted exp.

Not as much of a problem for characters that aren't likely to ever upgrade or lose their weapon, like many realistic contemporary shooters.

Also it makes sense if you think spending a point is worth a temporary benefit. Spending a point for a skill bonus for several sessions seems as worth it as spending a point to succeed on one roll.

martinl 12-12-2017 05:50 PM

Re: Weapon Bond & Signature Gear
 
I consider Weapon Bond & Signature Gear genre enhancing - they encourage PCs to have a personal weapon that is meaningful to them by giving some nice bonuses at an appealing price.

Thus I would probably err on the side of generosity rather than rules as written, since I like the idea of most martial PCs having such a weapon. Especially if the PC has RPed up the personal relationship with the weapon in game.

If the game lasts long enough most players will sacrifice those 2 points to use more powerful weapons anyway. If they don't that's actually cool.

"You know you could use the Especially Fine Frogsilver Widesword of Killinating instead of selling it, right?"

"And relegate my Mother's Blade to the Golf Bag of Extraneous Weapons? I think not!"

...

Now I want to stat up the "Especially Fine Frogsilver Widesword of Killinating."

Broadsword, 2 extra lb of weight, +2 to skill, +3 to thrust damage and +1 to swing, -2 breakage, x2 damage vs. Lycanthropes and Frogs (x4 vs. Were-Frogs), hit rolls to avoid death after a blow inflicted by this weapon are made with an additional -2. Counts a magic.


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