Weapon Bond & Signature Gear
Suppose a character has a weapon for which he as Weapon Bond and Signature Gear. What happens if the item is lost forever through no fault of the character? According to Signature Gear, he will get a replacement of equal value, but is the Weapon Bond lost?
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Re: Weapon Bond & Signature Gear
Weapon Bond is a mundane relationship with the item, so it would be lost if that particular item is lost.
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Re: Weapon Bond & Signature Gear
I'd definitely give back the point spent on Weapon Bond in such a case. But I prefer to make rulings in favor of the players when in doubt.
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Re: Weapon Bond & Signature Gear
At least when I wrote it in GURPS Fantasy, Weapon Bond said explicitly that if you lost possession of the weapon, you were out the point you had spent on it. Making it Signature Gear gives you plot protection against losing it casually, making it less likely that you'll lose the point. I don't see why it should go as far as making it impossible for you to lose the point.
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Re: Weapon Bond & Signature Gear
If you manage to lose Signature Gear, you lose everything that goes with it: anything carved on it, attached to it, stored inside it, etc., and any abilities that rely on it, including Weapon Bond. If this wasn't your fault, you get "similar equipment of comparable value" because Signature Gear is nice that way . . . but that's not the same item. Weapon Bond is specific to one item – not to all kind-of, sort-of similar gear of a certain cash value – so it's just plain lost: "If you lose the weapon, you lose the point you spent!"
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Also it makes sense if you think spending a point is worth a temporary benefit. Spending a point for a skill bonus for several sessions seems as worth it as spending a point to succeed on one roll. |
Re: Weapon Bond & Signature Gear
I consider Weapon Bond & Signature Gear genre enhancing - they encourage PCs to have a personal weapon that is meaningful to them by giving some nice bonuses at an appealing price.
Thus I would probably err on the side of generosity rather than rules as written, since I like the idea of most martial PCs having such a weapon. Especially if the PC has RPed up the personal relationship with the weapon in game. If the game lasts long enough most players will sacrifice those 2 points to use more powerful weapons anyway. If they don't that's actually cool. "You know you could use the Especially Fine Frogsilver Widesword of Killinating instead of selling it, right?" "And relegate my Mother's Blade to the Golf Bag of Extraneous Weapons? I think not!" ... Now I want to stat up the "Especially Fine Frogsilver Widesword of Killinating." Broadsword, 2 extra lb of weight, +2 to skill, +3 to thrust damage and +1 to swing, -2 breakage, x2 damage vs. Lycanthropes and Frogs (x4 vs. Were-Frogs), hit rolls to avoid death after a blow inflicted by this weapon are made with an additional -2. Counts a magic. |
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