Deflect on a Shield
At first, it seemed to me that DFRPG added some much-needed clarification to Deflect in that it now only counts toward the location of the armor it protects. See Magic Items pp. 4-5.
However, I then noticed Deflect can still be placed on shields. Perhaps it only defends against attacks to the shield, which would be fine with me, but DFRPG doesn't use DR/HP for shields (which I actually miss) that I noticed, so I don't think that's the case. Defending Shield costs $10,000 to add +1 to block and +2 for $20,000. Does Deflect on a shield add +1 to all defenses to any location for $2,000 and +2 for $10,000? I understand that Defending Shield can probably stack with Deflect to allow a really high block score, but is that the only reason for doubling a much higher cost with a lower usefulness? Or am I missing something or reading something wrong? Thanks! |
Re: Deflect on a Shield
Defending Shield doesn't increase ready time or close combat penalty.
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Re: Deflect on a Shield
Deflect probably shouldn't exist, it's an artifact of PD in previous editions. Note that it appears from the wording in Exploits that the Deflect enchantment also does not stack with the Shield spell (Spells 65).
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Re: Deflect on a Shield
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Magic can provide a DB, too. Only the best magical DB applies – such bonuses don't "stack."While Deflect might be underpriced, Defending Shield does stack nicely. I'd compare the situation to paying 15 points for Combat Reflexes, for +1 to all active defenses (plus a bunch of other nice stuff), vs. paying 25 points for Enhanced Block, Enhanced Dodge, and Enhanced Parry: You get the second thing only after getting the first, cheaper one, and you stack them. |
Re: Deflect on a Shield
I'm an idiot. I'm misreading something here somehow because I just can't wrap my stupid brain around what seems to be a total contradiction.
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But, that, to me, means Defending Shield is now completely overshadowed by Deflect since it costs a whole lot more and does a whole lot less. I mean, +2 to DB for all defenses to all locations for $10K, or +1 to DB only while blocking for $20K, which are you going to choose? But, then I read the other half of the quote . . . Quote:
That's how I know I'm reading something wildly wrong here, or I'm not catching something. Quote:
I know we've been through this on the GURPS forum, but can I get a break down?
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His Block is 3 + shield skill / 2 + 1 (shield DB) + 1 (breastplate Deflect) ( + 1 if Combat Reflexes) Edit: fixed up and clarified. |
Re: Deflect on a Shield
Only the highest applicable Deflect counts. Defending Shield or Defending weapon apply to all defenses using that weapon. Generally with a million copper and free choice, you want Deflect on armor and defending on the other stuff, since it costs the same and you're less likely to be without it.
But if you have deflect +2 on a DB 2 shield it's effectively DB 4. If your skill is 14 without combat Reflexes this makes your block with that shield 14. If you add defending Shield +3 it's a block of 17. But the DB on a Parry or dodge is still 4 |
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It also makes you have to figure out active defenses based on hit location, and requires you to roll hit location before defense. I really wish that piecemeal Deflect wasn't something that they kept in this game. Something like jewelry that gives you a DB with the same restrictions as the Shield spell (rings of protection) would have been my preference. |
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My proposal wouldn't contribute as much to the problem, because at best you could add +2 to an existing shield's. |
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Edit: although in light of your edit that second part is irrelevant. |
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At any we have armor DB, so this is all kind of moot, except as house rules. |
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Thanks! |
Re: Deflect on a Shield
What do you all think about the price disparity between Defending shield and deflect?
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