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-   -   Update - version (https://forums.sjgames.com/showthread.php?t=153142)

AurochJake 11-22-2017 12:21 PM

Update - version
 
Hello everyone!

We're finally ready to roll our the major new update to the game! We thank everyone for their feedback and co-operation, we know it's taken a little while and your patience during this period is HUGELY appreciated!

See below for the awesome new features and fixes that the update contains;



Update 1.5.3.0

Features

- Ogre now available for Mac users!
- Movement added for stacks of units.
- GEV maps and scenarios added to single player, with multiplayer coming very soon!
- Scenario Creator now has Undo/Redo and various tooltip improvements to aid newer users and better explain functions. Should also be able to publish scenarios of any size now.
- Confirm End Phase and Auto-End Phase now added as options in the Game Settings menu.
- 90 degree angle camera increments now added as an option in the Game Settings menu.

Fixes
- GEV recovery should now be working as intended.
- Added in countdown on Campaign level 4 back into the game
- Right-shift now works for multi-selecting units (beta user request)
- Changed Nightfall faction colour in combat log to aid visibility.
- Save/Load should now be working correctly. Removed option to save during enemy turn.
- Units can now leave a Bridge/Road hex which has been cut at the end.
- Restart Mission Crash no longer occurring.
- Camo units no longer show unit type on hover.
- Skip reinforcement deployment phase when there are no units left to deploy.
- Overrun bug fixes and improvements.
- Escape Zones now should be working in every game mode
- Overrunning a treadless Mk 1 with Light Tank should no longer cause any issues.
- General text and minor fixes.

As always, if you encounter any issues with the game, bugs, unusual behaviours etc., then let me know on jake@aurochdigital.com. Instructions can be found here!

Belle Sorciere 11-22-2017 12:37 PM

Re: Update - version
 
Quote:

Originally Posted by AurochJake (Post 2137955)

Update 1.5.3.0

Features

- GEV maps and scenarios added to single player, with multiplayer coming very soon!
- Scenario Creator now has Undo/Redo and various tooltip improvements to aid newer users and better explain functions. Should also be able to publish scenarios of any size now.

Excellent news. :)

Mack_JB 11-22-2017 01:16 PM

Re: Update - version
 
I note the new update has changed how the AI sets up the forces in the standard Mk. III attacks scenario. It is harder to beat now.

AurochDigital 11-22-2017 01:45 PM

Re: Update - version
 
Quote:

Originally Posted by Mack_JB (Post 2137962)
I note the new update has changed how the AI sets up the forces in the standard Mk. III attacks scenario. It is harder to beat now.

Yes, we've done some work on the AI. It's getting smarter... You've been warned... ;)

Mack_JB 11-22-2017 02:10 PM

Re: Update - version
 
Now if the dice roller would get fixed. I'm still consistently getting low numbers, while the AI gets sixes on 1 to 2 hits.

One recent example. One Ogre MB and four SB, all eight AP. I got one D in seven shots. The AI takes over and gets five sixes and two fives, in ten shots at treads.

selenite 11-22-2017 02:22 PM

Re: Update - version
 
So it's accurately simulating the custom Ogre dice.

Mack_JB 11-22-2017 02:36 PM

Re: Update - version
 
I've given up every scenario except the Mk. III attack. Example, Ogre Duel. I arrange it so I get first shot from movement. I shoot two missiles paired, so 4 to 1 odds, at three enemy SB. All are NE, repeatedly. AI Ogre moves in range, six missiles at weapons, I'm defanged in one go.

GranitePenguin 11-22-2017 03:04 PM

Re: Update - version
 
You are just consistently unlucky. I am not seeing the same thing. The dice are streaky, but even over time.

Keep sending game logs; maybe there's some weird edge case where it's broken just for you. I'm not joking about that, your environment might have something weird in it.

GranitePenguin 11-22-2017 03:05 PM

Re: Update - version
 
Quote:

Originally Posted by AurochDigital (Post 2137968)
Yes, we've done some work on the AI. It's getting smarter... You've been warned... ;)

yeah, we'll see about that. ;-)

AurochDigital 11-22-2017 03:06 PM

Re: Update - version
 
Quote:

Originally Posted by Mack_JB (Post 2137975)
Now if the dice roller would get fixed. I'm still consistently getting low numbers, while the AI gets sixes on 1 to 2 hits.

One recent example. One Ogre MB and four SB, all eight AP. I got one D in seven shots. The AI takes over and gets five sixes and two fives, in ten shots at treads.

I got the coder who did that to run me though it and make sure the random seed was being re-set each time and it is. I'll triple check though!


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