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-   -   What constitutes an "exotic" weapon? (https://forums.sjgames.com/showthread.php?t=153042)

InfinitePudding 11-19-2017 02:11 AM

What constitutes an "exotic" weapon?
 
I decided to try building a Martial Artist in GCA to test what I learned and Weapon Master for MA says they must pick an exotic weapon. Well I looked in the weapon list and I don't see any mention of which weapons are exotic. What am I missing?

Colarmel 11-19-2017 02:21 AM

Re: What constitutes an "exotic" weapon?
 
Ignore it. DFRPG makes no such requirements. Although your GM may dislike it if you insist on being a martial Artist specializing in broadswords.

Kromm 11-19-2017 09:31 AM

Re: What constitutes an "exotic" weapon?
 
It isn't a firm category. It's just meant to be "something that feels martial-arts-ish to you."

malloyd 11-19-2017 10:24 AM

Re: What constitutes an "exotic" weapon?
 
Quote:

Originally Posted by Kromm (Post 2137000)
It isn't a firm category. It's just meant to be "something that feels martial-arts-ish to you."

You might want another word for the next printing, because there is another GURPS trait that uses "exotic weapon", the Exotic Weapon Training perk. I don't think that's in the DF box set, but given that the Trident made the weapon list and kept the penalty it applies to, there may be a temptation to add it at some point.

InfinitePudding 11-19-2017 02:17 PM

Re: What constitutes an "exotic" weapon?
 
Thanks all :D


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