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Jeminai 11-08-2017 08:29 PM

Shields
 
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.

Which rules generally supersede which for a DF type game?

sir_pudding 11-08-2017 08:31 PM

Re: Shields
 
Quote:

Originally Posted by Jeminai (Post 2134171)
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.

Which rules generally supersede which for a DF type game?

The rules in the DFRPG are the rules for the DFRPG, so none of those.

adm 11-08-2017 08:49 PM

Re: Shields
 
Quote:

Originally Posted by Jeminai (Post 2134171)
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.

Which rules generally supersede which for a DF type game?

Look at the base shield weight, cost, etc. and see which book it best matches.

sir_pudding 11-08-2017 09:11 PM

Re: Shields
 
See Adventurers p.107: a Dwarven Large Shield costs $450 and weighs 50 lbs.

Colarmel 11-08-2017 10:27 PM

Re: Shields
 
Quote:

Originally Posted by sir_pudding (Post 2134186)
See Adventurers p.107: a Dwarven Large Shield costs $450 and weighs 50 lbs.

Dwarven is the way to go if you want to play the DFRPG way. Dwarven shields are made of iron. This is the same as Gurps:DF. If you're a Dwarf, they're cheaper too.

Kromm 11-08-2017 11:03 PM

Re: Shields
 
This forum is for the Dungeon Fantasy Roleplaying Game, which is self-contained. No GURPS book is relevant here.

In the DFRPG, you get a metal shield by applying the dwarven, meteoric, or orichalcum modifier; see Adventurers, p. 107. Dwarven and meteoric shields are heavy and give +1 damage with bashes and rushes; orichalcum shields are light, and consequently give no damage bonus, but they make it dangerous to try a parry against a bash or rush because they're harder than everything but other orichalcum. All three are fireproof and all three are cheaper to make mirrored.

corwyn 11-10-2017 02:36 PM

Re: Shields
 
Quote:

Originally Posted by Kromm (Post 2134211)

In the DFRPG, you get a metal shield by applying the dwarven, meteoric, or orichalcum modifier; see Adventurers, p. 107. Dwarven and meteoric shields are heavy and give +1 damage with bashes and rushes; orichalcum shields are light, and consequently give no damage bonus, but they make it dangerous to try a parry against a bash or rush because they're harder than everything but other orichalcum.

But of course, staggeringly expensive. I'm curious about something - are all gear modifiers obvious? If I'm using an orichalum shield, is everyone aware it will likely break a weapon parrying it?

Stone Dog 11-10-2017 02:54 PM

Re: Shields
 
I'd say if somebody knows what orichalcum is in the first place, it would be obvious on sight. You'd have to purposefully disguise it to fool anybody in the know.

sir_pudding 11-10-2017 02:55 PM

Re: Shields
 
Quote:

Originally Posted by corwyn (Post 2134477)
But of course, staggeringly expensive. I'm curious about something - are all gear modifiers obvious? If I'm using an orichalum shield, is everyone aware it will likely break a weapon parrying it?

See Superior Weapons and Armor under Identifying the Good Stuff, Exploits p. 25.

corwyn 11-10-2017 03:28 PM

Re: Shields
 
Quote:

Originally Posted by Stone Dog (Post 2134482)
I'd say if somebody knows what orichalcum is in the first place, it would be obvious on sight. You'd have to purposefully disguise it to fool anybody in the know.

Well, enchantments included in Adventurers are commonly known, so I would expect the same would hold true for weapon quality. Whether they would recognize it is another matter.

Quote:

Originally Posted by sir_pudding (Post 2134483)
See Superior Weapons and Armor under Identifying the Good Stuff, Exploits p. 25.

Good point though that assumes investigating gear post-combat. I wonder if that would work in combat.


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