Shields
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.
Which rules generally supersede which for a DF type game? |
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See Adventurers p.107: a Dwarven Large Shield costs $450 and weighs 50 lbs.
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This forum is for the Dungeon Fantasy Roleplaying Game, which is self-contained. No GURPS book is relevant here.
In the DFRPG, you get a metal shield by applying the dwarven, meteoric, or orichalcum modifier; see Adventurers, p. 107. Dwarven and meteoric shields are heavy and give +1 damage with bashes and rushes; orichalcum shields are light, and consequently give no damage bonus, but they make it dangerous to try a parry against a bash or rush because they're harder than everything but other orichalcum. All three are fireproof and all three are cheaper to make mirrored. |
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I'd say if somebody knows what orichalcum is in the first place, it would be obvious on sight. You'd have to purposefully disguise it to fool anybody in the know.
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