Re: GCA and Dungeon Fantasy RPG
I have updated the Standalone Draft file with a bunch of fixes (mostly stray commas), and have added the first draft of Holy Warrior.
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Re: GCA and Dungeon Fantasy RPG
I'd hoped to get at least two templates done today, since I have a working set of traits now. However, that didn't happen.
I got the Knight done today. Due to the complexity of the weapon skills packages, and the option of giving up Shield to get four more points in either the ranged weapon skill or a two-handed weapon skill. . . well, I used some brain time working out those options. I think I like how it's working, but I'll probably do something yet to insert a reminder into the melee weapon SelectX() if you have multiple choices and one of them should be a two-handed weapon. (I left in some of my 'work notes' and included some comments to explain what's going on in the template, for future delvers into the file code.) Anyway, here's the updated file: Dungeon Fantasy RPG - Standalone Draft.gdf (The link should be the same as before.) |
Re: GCA and Dungeon Fantasy RPG
Added the Martial Artist to the Standalone Draft today.
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Re: GCA and Dungeon Fantasy RPG
Added the Scout.
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Re: GCA and Dungeon Fantasy RPG
Added Swashbuckler.
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Re: GCA and Dungeon Fantasy RPG
Wow, now I can't wait to get home and poke around with this stuff. Thanks for all the hard work everyone involved. :)
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Re: GCA and Dungeon Fantasy RPG
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For any observers, here's the work still to do on my Draft. If you've already done this, please speak up: Spells and gear absolutely need to be cleaned up, since they're just cut-n-pasted from elsewhere. (I think someone was doing that?) Attributes could be whittled down, too, since they're also pasted in, and include a bunch of stuff that's likely not required anywhere in this rule set. Many of the traits I created or edited might be missing features that could have been implemented. I often miss those things . . . . Also, I didn't check some of the traits for correctness against DFRPG (such as Wealth, which is complex with multipliers and whatnot going on in the related stats). Back to the grindstone . . . . ETA: And lots of clean-up, because I assume I've missed or broken some things ;-) |
Re: GCA and Dungeon Fantasy RPG
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Re: GCA and Dungeon Fantasy RPG
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I think what we need is for GCA to show a 'total spent' that's separate from the character's total points. That way folks could keep track of what was spent (the 250pts from a template for example) versus the point value of the character (248 points after spending two points on Trading Character Points for Money). ETA: I can probably put a #message on the point trading deal, that point values will be off a bit. That might help. |
Re: GCA and Dungeon Fantasy RPG
I have added Thief and Wizard to the Standalone Draft. That finishes the first draft for every professional template. I'm sure much polishing will be required.
I've also made some more fixes to traits in various places in the file. I'll now move on to doing the racial templates. |
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