Re: GCA and Dungeon Fantasy RPG
Perhaps start a Github project for it? That way, anyone who wants to contribute, can.
I dunno about the legalities, though. |
Re: GCA and Dungeon Fantasy RPG
I started looking into creating one, but I feel that this does need to be a full single file that has all the DFRPG data and not the GURPS data, since page numbers have changed.
But I don't really know what some of the values in the core GURPS data file (which is what I planned on cloning) are for. Then there is the question of weather or not to keep "monster" traits so that GMs can create DFRPG monsters and NPCs, or get rid of them all and only keep traits from Adventurers. If I had a bit more knowledge (and a LOT more time), I'd like to create a DFRPG Adventures, Spells, and DFRPG Monsters files to keep everything nicely mapped to the books. |
Re: GCA and Dungeon Fantasy RPG
When I did the Discworld file, someone kindly set me up a Github project. I still ended up doing the lion’s share of the work, but it was useful. And I didn’t claim to be any sort of GCA expert, but the syntax turned out to be fairly easy to learn. Mostly. I never did do the templates, though.
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Re: GCA and Dungeon Fantasy RPG
I'm working on DFRPG Adventurers. I'll do Spells next, probably, unless someone gets to it before I do.
I am going to try writing it as a stand alone, so that you don't have to load Basic Set data files. |
Re: GCA and Dungeon Fantasy RPG
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Re: GCA and Dungeon Fantasy RPG
If anyone wants to try to write up Trademark Move as an advantage, that is a small morsel of work that I would welcome the opportunity to subcontract. It needs to specify a weapon skill, and attack type, and a hit location iirc
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Re: GCA and Dungeon Fantasy RPG
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Re: GCA and Dungeon Fantasy RPG
If you look at taking a combination from Martial Arts using GCA, you'll see how complex a Trademark Move would have to be to support what's all actually included in that advantage.
I think the idea of describing the move in notes is the best solution, as Colarmel suggested. It's probably too complex to create a builder that isn't too complex itself. |
Re: GCA and Dungeon Fantasy RPG
I'm probably going to have some time over the next two weeks where I'm going to try to get through my copies of the DFRPG.
Then, I'll go ahead and take a stab at the templates, assuming nobody has done them already. (If I can cheat off of the existing versions of the templates for GURPS DF, that'll help a lot.) Because the templates usually require a working data file to start with, things might be interesting. I'll probably write them up assuming various traits exist, and then anyone should be able to fix them with correct traits once the file gets done. Again, assuming that they're not done already, and that my schedule remains as I currently see it. |
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