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-   -   Infantry fire order (https://forums.sjgames.com/showthread.php?t=152531)

Mack_JB 10-29-2017 09:56 AM

Infantry fire order
 
When the Infantry are being played by the AI, I'd like to see another minor change.

I am not quick enough with my eyes, but there have been several times (multiple times, actually) where INF have an Ogre totally surrounded (on all six sides), and the six 3/1 or 2/1 squads combine fire to shoot off a weapon, and succeed. I am then pretty positive at least some of those individual 1/1 fired INF have taken a second shot at treads before it moves on to the G.E.V.'s fire phase.

I'd like to see the current version of INF fire phase switched to a different version. Right now, if you have three, 3/1 units around an Ogre, each INF figure (1/1) will shoot in a sort of rotary pattern, with individuals from each 3/1 firing around the clock, until all nine 1/1 have fired. I've taken to counting these 1/1 shots each time.

Instead, I propose each hex of INF fires in order, so each 3/1 fires as a 1/1 until the entire hex has fired, then move on to the next hex of INF for their fire phase -- no bouncing back and forth between hexes.

In short, the present system of individual 1/1 INF doing combined fire from multiple hexes, then other 1/1 from those same hexes firing later, makes it really hard to tell if the AI isn't sneaking in another shot or two.

Or can you tell I really don't trust the AI? After yesterday's run of something like 15 N/E shots in a row with me using all manner of different odds ...

GranitePenguin 10-29-2017 07:55 PM

Re: Infantry fire order
 
"normal" behavior is everything in a hex fires, then you go to the next hex. There's no real reason to do one or the other. I don't have a problem with the INF going around the clock one at a time, but it is a little weird. I guess AIs fire to their own drum.

I can't say I've noticed that behavior, but that doesn't mean anything (I just haven't been looking for it).

sir_pudding 10-29-2017 07:59 PM

Re: Infantry fire order
 
I am fairly sure this isn't a place where the AI is shooting too many times, unlike the issue with APs in overruns.

Mack_JB 11-06-2017 11:29 PM

Re: Infantry fire order
 
Yeah, I 'm thinking I need to just delete and re-install the game, because mine IS having Infantry shoot as a combined force at a weapons system, then half of them take a second pot shot as individuals at treads.

I'm consistently rolling ones, in succession, and the AI is rolling fives and sixes. During the Mk. V duel, it doesn't matter which side I take, the AI consistently wipes my weapons off and I can't get theirs.

It makes the game no fun at all when you can see on turn three you physically can't win.

The most recent game, a "Mk. V Attacks" scenario:

My rolls (since I lost my weapons early, I shot far less):
1 = 12
2 = 6
3 = 4
4 = 1
5 = 4
6 = 1

The AI rolls:
1 = 9
2 = 19
3 = 16
4 = 13
5 = 20
6 = 17

And to top it off, at one point my Ogre, which had M2, when I clicked on two hexes away, moved one hex, did a full 360 degree pirouette, then moved to the second hex. I swear I am not making this up, and I don't drink.

AurochJake 11-07-2017 07:55 AM

Re: Infantry fire order
 
Quote:

Originally Posted by Mack_JB (Post 2133676)
Yeah, I 'm thinking I need to just delete and re-install the game, because mine IS having Infantry shoot as a combined force at a weapons system, then half of them take a second pot shot as individuals at treads.

I'm consistently rolling ones, in succession, and the AI is rolling fives and sixes. During the Mk. V duel, it doesn't matter which side I take, the AI consistently wipes my weapons off and I can't get theirs.

It makes the game no fun at all when you can see on turn three you physically can't win.

The most recent game, a "Mk. V Attacks" scenario:

My rolls (since I lost my weapons early, I shot far less):
1 = 12
2 = 6
3 = 4
4 = 1
5 = 4
6 = 1

The AI rolls:
1 = 9
2 = 19
3 = 16
4 = 13
5 = 20
6 = 17

That's a particularly bad set of rolls, but it's also not a huge data set. As other users have reported, the variety in rolls does seem fair when averaged out. There is nothing in the game which gives dice roll advantages to either the user or the AI, I absolutely assure you! :)

Quote:

Originally Posted by Mack_JB (Post 2133676)
And to top it off, at one point my Ogre, which had M2, when I clicked on two hexes away, moved one hex, did a full 360 degree pirouette, then moved to the second hex. I swear I am not making this up, and I don't drink.

By any chance, was your Ogre facing in the opposite direction from the intended hex you wished to move to? If so, this is expected behaviour - an Ogre will reverse if travelling in a straight line, but if this path bends at all, the Ogre will do a three-point turn and face the correct direction.

Thanks

Mack_JB 11-07-2017 08:56 AM

Re: Infantry fire order
 
Quote:

Originally Posted by AurochJake (Post 2133734)
By any chance, was your Ogre facing in the opposite direction from the intended hex you wished to move to? If so, this is expected behaviour - an Ogre will reverse if travelling in a straight line, but if this path bends at all, the Ogre will do a three-point turn and face the correct direction.

The Ogre was facing north, and moving north. It literally did a full 360 degree spin in that first hex of two moved.

GuyMacon 11-07-2017 11:47 AM

Re: Infantry fire order
 
Quote:

Originally Posted by Mack_JB (Post 2133744)
The Ogre was facing north, and moving north. It literally did a full 360 degree spin in that first hex of two moved.

You might not be drunk, but is the Ogre drunk? :)

AurochJake 11-08-2017 08:33 AM

Re: Infantry fire order
 
Quote:

Originally Posted by Mack_JB (Post 2133744)
The Ogre was facing north, and moving north. It literally did a full 360 degree spin in that first hex of two moved.

If you ever see this again, can you use the Replay function and possibly send us a clip? It's the first I've ever heard of it and I'm intrigued!

Which map and mode were you playing?

Thanks

GranitePenguin 11-08-2017 08:37 AM

Re: Infantry fire order
 
Quote:

Originally Posted by Mack_JB (Post 2133676)
And to top it off, at one point my Ogre, which had M2, when I clicked on two hexes away, moved one hex, did a full 360 degree pirouette, then moved to the second hex. I swear I am not making this up, and I don't drink.

That could be related to a performance issue I saw earlier, too. On low-powered systems (for example, when I was running in a VM on my Mac; barely enough to be playable), the video card wasn't strong enough to process properly and the system would do very erratic things when displaying the Ogre moving. I would see it constantly move back and forth, spin, etc until I would zoom in to reduce the number of objects it was trying to manage, or pan away to a different area and pan back.

When I changed to running under Wine so the system had "full" access to the real hardware, it didn't do this nearly as much (I've seen maybe once or twice when the system was loaded).

Mack_JB 11-08-2017 09:13 AM

Re: Infantry fire order
 
Quote:

Originally Posted by AurochJake (Post 2134007)
If you ever see this again, can you use the Replay function and possibly send us a clip? It's the first I've ever heard of it and I'm intrigued!

Which map and mode were you playing?

I shall try and remember that next time, if it happens again.

I was using the standard "orange" map, and playing the Ogre against a PE AI force.


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