Re: Horses?
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Re: Horses?
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[EDIT] Also this is DFRPG, so we're really not reaching for those rules. [/EDIT] Quote:
* Or if someone can find S. E. Mortimer and poke him, get him to do it. He wrote the June 4, 2004 Pyramid article "Horse Sense" after all... |
Re: Horses?
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Re: Horses?
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Re: Horses?
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Right, like I said, ignorable. |
Re: Horses?
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If you're playing DF then you're playing with Basic Set, and you should have a general idea that bigger SM means "more" - so you could even eyeball the food requirement from there. PK is right to say his calculations are "off the cuff and unofficial." They don't take into account the different biologies, and that more than anything is the deciding factor. Two caveats to this: 1) If you're actually talking about DFRPG, then your point about DF1 is irrelevant and you're correct, there's nothing in DFRPG that gives anything close to the info. 2) Horses aren't people and their food requirements (and costs) are radically different. The conversion above, at least as it applies here, is between an omnivore and an herbivore - and that won't work regardless of where it comes from. In other words, you can't use DF10/Bio-Tech anyway. |
Re: Horses?
The Dungeon Fantasy Roleplaying Game covers dungeon adventures. Wilderness, town, and extradimensional adventures will be covered later if the core game sells well. Beyond the Dungeon (Exploits, p. 84) is all the game has to say about such adventures for the moment. Mounts rarely fit into dungeons, so discussion is limited to: (1) using Riding to get to/from the dungeon, should mounts be available in the abstract, perhaps thanks to a quest-giver (Exploits, pp. 17, 64, 65), and (2) buying horses to drag wagons full of loot (Exploits, p. 16). Mounted combat is explicitly outside the scope of the game, as Riding (Adventurers, p. 87) states.
If an adventurer wants to have a mount to carry stuff – say, to keep a Vow – charge half the price of the generic pair of horses ($4,000/2 = $2,000). That covers a large horse untrained for battle, a big mule, or an exceptional riding horse. Assume that half a team can carry half the generic "half a ton" of stuff that a pair of horses could pull in a wagon (a wagon is horribly inefficient off road, and just a way to avoid needing the Riding skill to haul loot). To set a figure, that's 500 lbs., which for such a mount would be Heavy encumbrance where GURPS talks about Medium . . . but this isn't GURPS, so exact speed and encumbrance level are abstracted. The delver can add her or his own weight, or not, as preferred; Riding is required to avoid needing Hiking and to lose fewer FP to travel, in the absence of which it's best to use the beast as a load-bearer and devote all 500 lbs. to gear. |
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* Horse Sense estimates it at about $5 per day for a 900 pound horse under moderate work conditions... and an Adventurer costs $6 per day to feed... so, hey look at that! |
Re: Horses?
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Re: Horses?
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