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-   -   Magical traps (spoilers) (https://forums.sjgames.com/showthread.php?t=152384)

Kromm 10-21-2017 09:26 PM

Re: Magical traps (spoilers)
 
Quote:

Originally Posted by Refplace (Post 2129991)

Perfect application of Rule Zero.

Yes. I applied Rule Zero a lot during the Gen Con runs because I could've written 20,000,000 words of rules and still not had anything for what my players wanted to do. ;)

This explains why, despite my insanely tight space restrictions in the game, I found room for Roll and Shout! (Exploits, p. 12), the lengthy intro to Running the Game (Exploits, p. 86), and Settling Rules Questions (Exploits, p. 91).


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