No Arms?
Ok so I showed my shiny new box off to a couple of my prospective players last night. One of them see's One Arm and goes "Oooo. Can I play a Martial Artist with No Arms?"
So whilst I applauded his desire to push boundaries (Though as he put it he's had so many people go out of there way to break his games he tends to end up doing it when he's a player. I pointed out in turn he's never run an game for me so that's a bit unfair... I think we have an agreement) I wanted to stick to what's in the box for now. Also I figured if he had no arms much of the game would be taken up by his character tying to do basic stuff. And the questions about how he dresses and other things might derail the fun. Later I'm looking in 4th Ed Characters book and realise there isn't a No Arms disadvantage. Would it basically be "No Fine Manipulators" with the added proviso that you can't punch things? |
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Yeah the names are a bit deceptive, the naming assumption for NFM is you can still push stuff around with your body or hold things crudely in your teeth, so you still have *some* manipulation ability even though you lack arms. |
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That makes more sense but the description was a bit off. Well if he wants to make Master Pong he of the scary looking loin cloth then I know how to do it.
And I'll promptly make a dungeon with lots of climbing.... |
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And doors with knob handles.
And ladders. All the ladders. |
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Re: No Arms?
I'd just charge -50 points, as for No Manipulators in GURPS, and call it a day. Yes, technically the character has two legs with which to push stuff around, but that's really no more useful than having to push stuff around with the body or head. It's worse than taking One Arm [-20] twice for what should be obvious reasons: the total loss of an important capacity.
If abnormally dexterous feet that work just like hands come into the picture, make it -35 points (No Manipulators offset by two Foot Manipulators, to the nearest -5 points). Now the character can stand on one leg and swing a sword or open a door or whatever. That's not quite as bad as taking One Arm twice because while you've lost two arms, you've gained an unusual special ability. |
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I'm pretty sure te plan was to be a martial artist and kick people (and occasionally head butt them).
First session will be pre-gens, hopefully I can point him in other directions... If not we'll see. |
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I'd ask him if he would be interested in playing something like a Frellenti from Schlock Mercenary, or a sapient terror bird. That might make a cool exotic PC race for a Martial Artist. One Arm (for the beak and tongue) with Short Arm for a total of [-25] plus two Foot Manipulators, as well as Talons and probably a cutting or large piercing Striker for the beak. If more like a terror bird add Perfect Balance for the wing assisted stability.
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There are a couple of good Martial Arts movies that cover this. The best one is Crippled Avengers a Shaw Brothers movie. I did see another 70's low budget Hong Kong martial arts movie using real handicapped martial artists. Their skill was impressive! Crippled Masters I believe was the name.
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