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-   -   Multiplayer Turn Timer (https://forums.sjgames.com/showthread.php?t=152347)

sir_pudding 10-18-2017 08:45 PM

Multiplayer Turn Timer
 
So in my current ranked game, the timer ran out on my opponent's turn and rather than autoskipping it or something else you would expect, it is now at negative forty minutes and counting. What exactly is the timer for?

Ulzgoroth 10-19-2017 04:34 AM

Re: Multiplayer Turn Timer
 
I asked the same question on the Steam forum - I didn't get an explanation of why it's there, but they did say that it's not currently behaving as intended.

sir_pudding 10-19-2017 04:55 AM

Re: Multiplayer Turn Timer
 
Quote:

Originally Posted by Ulzgoroth (Post 2129346)
I asked the same question on the Steam forum - I didn't get an explanation of why it's there, but they did say that it's not currently behaving as intended.

FWIW, when I finally exited to main menu it gave me the victory.

Ulzgoroth 10-19-2017 05:21 AM

Re: Multiplayer Turn Timer
 
Quote:

Originally Posted by sir_pudding (Post 2129347)
FWIW, when I finally exited to main menu it gave me the victory.

Do you mean you were awarded a win without actually finishing the game up?

sir_pudding 10-19-2017 12:17 PM

Re: Multiplayer Turn Timer
 
Quote:

Originally Posted by Ulzgoroth (Post 2129351)
Do you mean you were awarded a win without actually finishing the game up?

Yes, because I wasn't going to sit there for hours waiting for some guy who was clearly AFK to actually take his turn.

Steve Jackson 10-19-2017 12:43 PM

Re: Multiplayer Turn Timer
 
As I understand it, desired behavior is "when opponent's timer runs out, you get the victory." Auroch comment?

sir_pudding 10-19-2017 01:58 PM

Re: Multiplayer Turn Timer
 
Quote:

Originally Posted by Steve Jackson (Post 2129422)
As I understand it, desired behavior is "when opponent's timer runs out, you get the victory." Auroch comment?

That would be great, but then the victory screen really ought to appear, rather than having the timer run negative for no reason.

GranitePenguin 10-19-2017 02:03 PM

Re: Multiplayer Turn Timer
 
Quote:

Originally Posted by Steve Jackson (Post 2129422)
As I understand it, desired behavior is "when opponent's timer runs out, you get the victory." Auroch comment?

That's pretty harsh. How does that apply to async play (that might be a day or more in-between turns)? Does the counter stop if they go offline? What determines how it should behave? I thought I read somewhere that the AI would take over to move things along at some point.

I think we need a clear definition of how all async/offline play works.

We also need a clear understanding of what the expectation is (and what the time limits are) around AWOL players.

selenite 10-19-2017 02:34 PM

Re: Multiplayer Turn Timer
 
Or at least a chat function letting you warn opponents you're going to be AFK.

I left Bounder hanging for a bit while I picked burrs out of my boy's feet (he decided to go outside barefoot).

sir_pudding 10-19-2017 02:42 PM

Re: Multiplayer Turn Timer
 
Quote:

Originally Posted by GranitePenguin (Post 2129449)
That's pretty harsh. How does that apply to async play (that might be a day or more in-between turns)? Does the counter stop if they go offline? What determines how it should behave? I thought I read somewhere that the AI would take over to move things along at some point.

I think we need a clear definition of how all async/offline play works.

We also need a clear understanding of what the expectation is (and what the time limits are) around AWOL players.

Ranked play doesn't seem to support ansync (which is a feature, IMO). The time limit is 30 minutes.


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