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-   -   Nightfall Mission Eight - Train Rules (https://forums.sjgames.com/showthread.php?t=152327)

sir_pudding 10-17-2017 07:28 PM

Nightfall Mission Eight - Train Rules
 
I just beat this mission but I am fairly sure that I shouldn't have. Is there a rules reason that I missing for why the AI doesn't ram the train or force the the train to ram its Ogres?

GranitePenguin 10-17-2017 07:54 PM

Re: Nightfall Mission Eight - Train Rules
 
Quote:

Originally Posted by sir_pudding (Post 2129089)
I just beat this mission but I am fairly sure that I shouldn't have. Is there a rules reason that I missing for why the AI doesn't ram the train or force the the train to ram its Ogres?

Nope. I'm very sure the AI is severely broken on this scenario. I saw numerous things that it did (or didn't do) that made no sense at all. It has no concept of what is needed to complete the scenario. The main thing I saw was it choosing to fire at AUs rather than the train or rails (multiple times).

sir_pudding 10-17-2017 07:57 PM

Re: Nightfall Mission Eight - Train Rules
 
Quote:

Originally Posted by GranitePenguin (Post 2129096)
Nope. I'm very sure the AI is severely broken on this scenario. I saw numerous things that it did (or didn't do) that made no sense at all. It has no concept of what is needed to complete the scenario. The main thing I saw was it choosing to fire at AUs rather than the train or rails (multiple times).

I had disarmed it before it was was in range of the train or relevant rails, so I didn't see that. It did however drive its (still M2) Mark V alongside the train without ramming, and drove its Mark III completely over the tracks instead of stopping in front of the train.

I suspect that if the AI wasn't playing stupidly, this would be an unbeatable scenario.

GranitePenguin 10-17-2017 08:37 PM

Re: Nightfall Mission Eight - Train Rules
 
Quote:

Originally Posted by sir_pudding (Post 2129098)
I had disarmed it before it was was in range of the train or relevant rails, so I didn't see that. It did however drive its (still M2) Mark V alongside the train without ramming, and drove its Mark III completely over the tracks instead of stopping in front of the train.

I suspect that if the AI wasn't playing stupidly, this would be an unbeatable scenario.

Definitely not unbeatable. What I did would have worked with slight modification (cutting the road in the city section to slow movement, and stopping the Mark III a little earlier). I was one turn away from doing all of that without the weird AI things. I only saw the weird behavior on the last turn before the train left.

There is a note in the game's "how to play" notes that may shed some light on the non-ramming of the train, though.

Quote:

"Units always default to 'off-tracks', so trains will never collide with enemy units"
That sounds like a fail in the scenario design that might make it impossible to ram the train. You should be able to park on the tracks (and it's kind important for winning/losing). I don't know what they think they were "solving" by changing that.

sir_pudding 10-17-2017 08:54 PM

Re: Nightfall Mission Eight - Train Rules
 
Quote:

Originally Posted by GranitePenguin (Post 2129104)
Definitely not unbeatable.

Stopping all four Ogres completely with the forces given seems at least especially difficult. Although I suppose the last Mark V is ignorable.

GranitePenguin 10-17-2017 09:30 PM

Re: Nightfall Mission Eight - Train Rules
 
Quote:

Originally Posted by sir_pudding (Post 2129109)
Stopping all four Ogres completely with the forces given seems at least especially difficult. Although I suppose the last Mark V is ignorable.

That's the point. Focusing on the scenario goal is key. Playing a second time, knowing what reinforcements are coming and when, it would be a lot easier to plan appropriately. I squeaked through the first time not knowing what forces I needed. The only mistake I made was not moving to intercept the Mark III sooner. I just ran GEVs up the railroad to take care of it, but I made it harder than it needed to be.

These kinds of scenarios are best the first time through. They lose a lot of replay value once you "solve" them. That's why being able to change them, play different sides, etc is so important.

GuyMacon 10-19-2017 03:48 PM

Re: Nightfall Mission Eight - Train Rules
 
Found some more bugs:

[1] Lower left Howitzer cannot target anything. I lured an Ogre within range and it refused to fire. It won't even fire on the road hex right next to it.

[2] Deploy your units, then hit restart mission. The game resets with no howitzers or train.

Next move, hangs in fire mode. You can't target anything, even a road, and the end phase button doesn't work. Restart mission brings everything back to normal.

Are these bug reports being written down somewhere, or do I have to go through some extra steps?

sir_pudding 10-19-2017 03:52 PM

Re: Nightfall Mission Eight - Train Rules
 
Quote:

Originally Posted by GuyMacon (Post 2129499)
Are these bug reports being written down somewhere, or do I have to go through some extra steps?

You should report them to Auroch. You can use the "Feedback" button in-game or just send it to the email address. The only reason I started this thread was to confirm that the AI was playing stupidly, and that it wasn't me misunderstanding some rule.

selenite 10-19-2017 04:00 PM

Re: Nightfall Mission Eight - Train Rules
 
I didn't have any bugs with this scenario. I won because the AI spent its time beating up my units instead of by-passing them to go for the train.

sir_pudding 10-19-2017 04:03 PM

Re: Nightfall Mission Eight - Train Rules
 
Quote:

Originally Posted by selenite (Post 2129507)
I didn't have any bugs with this scenario. I won because the AI spent its time beating up my units instead of by-passing them to go for the train.

As far as I can tell the game doesn't allow the AI to ram the train or force the train to ram its Ogres, which isn't a software bug technically but is an instance of the game not implementing the board game rules correctly. The AI apparently ignoring the train and the rails is probably more accurately a software bug though, since it shouldn't be doing this.


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