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-   -   Terrain destruction (https://forums.sjgames.com/showthread.php?t=152173)

J. Durr 10-07-2017 09:17 PM

Terrain destruction
 
(Editor note: Thread posts moved from main Ogre forums so Jake and Auroch may more easily find this. -Drew)

When I attack a road the game hangs. I can clear it by End Phase but the road is undestroyed.

I'd like to zoom in even closer to see those tanks super up close.

I'd like to be able to call up an Ogre status panel at any time when I'm playing an Ogre.

Graphic sign for multiple units in hex is not awesome, as has been noted.

I'd like to be able to combine or split infantry squads after they move.

These are just nitpicks - I am extremely happy that this exists. Thanks to everyone who made that stretch goal happen.

woodchuck 10-08-2017 01:05 AM

Re: Ogre computer game released
 
Quote:

Originally Posted by J. Durr (Post 2127391)
When I attack a road the game hangs. I can clear it by End Phase but the road is undestroyed.

I'm having the same problem, oddly I didn't have this problem when I played on the 5th.

Ursus 10-08-2017 01:56 AM

Re: Ogre computer game released
 
I'll third this problem.

MIB.6361 10-08-2017 03:53 AM

Re: Ogre computer game released
 
Quote:

Originally Posted by CON_Troll (Post 2127386)
Question: I was rather startled me to see my forum avatar on the game's main page. How did that happen? Is the game linked to the forums here through Steam somehow? Or is it just the Steam forums? (I use the same avatar for both.)

It pulls the one from Steam.

Steve Jackson 10-08-2017 12:19 PM

Re: Ogre computer game released
 
Quote:

Originally Posted by woodchuck (Post 2127410)
I didn't have this problem when I played on the 5th.

This must be an introduced bug, because roads were very destroyable the last time I played.

atomic 10-08-2017 12:52 PM

Re: Ogre computer game released
 
I too, had a hang during the attack phase. I'm reasonably certain I wasn't attacking the road, but an Ogre secondary. I left it for an hour to see if the hung process would clear, but no joy. Ended the phase and was still able to complete the game. The bad part was that was my first attack of the phase.

ColBosch 10-08-2017 12:52 PM

Re: Ogre computer game released
 
Quote:

Originally Posted by Steve Jackson (Post 2127440)
This must be an introduced bug, because roads were very destroyable the last time I played.

Same. I used road destruction to good effect in the first mission of Nightfall, to slow the rogue Ogre down further.

GranitePenguin 10-08-2017 01:19 PM

Re: Ogre computer game released
 
Quote:

Originally Posted by Steve Jackson (Post 2127440)
This must be an introduced bug, because roads were very destroyable the last time I played.

This absolutely exists. I tried several tests where it didn't matter. The attack never resolves. While we are at it, I'm going to officially say I hope "real" terrain destruction rules are going to be put in place. Just shooting roads isn't going to cut it.

we need to be able to shoot at ALL terrain, terrain should be damaged when overruns happen, and the interface for selecting terrain needs to change. Currently, it highlights EVERY hex that has something that can be attacked. This is exceptionally confusing when it lights up every road overlay when all I want to know about is enemy units. I'd like to see a distinction made between attacking terrain and attacking units.

CON_Troll 10-08-2017 03:18 PM

Re: Ogre computer game released
 
Quote:

Originally Posted by MIB.6361 (Post 2127422)
It pulls the one from Steam.

Tanks! Err, I meant 'thanks'.

CON_Troll 10-08-2017 03:22 PM

Re: Ogre computer game released
 
Quote:

Originally Posted by GranitePenguin (Post 2127448)
This absolutely exists. I tried several tests where it didn't matter. The attack never resolves. While we are at it, I'm going to officially say I hope "real" terrain destruction rules are going to be put in place. Just shooting roads isn't going to cut it.

we need to be able to shoot at ALL terrain, terrain should be damaged when overruns happen, and the interface for selecting terrain needs to change. Currently, it highlights EVERY hex that has something that can be attacked. This is exceptionally confusing when it lights up every road overlay when all I want to know about is enemy units. I'd like to see a distinction made between attacking terrain and attacking units.

I 2nd this request. Maybe make it three different highlights. Yellow for terrain/structures, red for units and Yellow with a red outline for when both are present in a hex.


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