[DF] Question about existing Dungeon Fantasy PDFs
So, totally not new to GURPS, but I've been away for a long time and haven't really looked at much since 4th came out. I backed the Dungeon Fantasy kickstarter, and I have my copy. I really like what I see, and I'm looking forward to running at least a one shot...
All of this said, I see that there are tons of pre-existing support PDFs for Dungeon Fantasy in Warehouse 23. I know that most of these pre-date the boxed set. My question is, which of the existing PDFs are mostly subsumed into the boxed set? Which PDFs do I NOT need, and which ones should I consider picking up? |
Re: [DF] Question about existing Dungeon Fantasy PDFs
DF 1, 2, and 16 (not sure about 16) are pretty much covered. Some of 3 (some of the races) is also covered.
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So you definitely do not need 1 or 2 (3 as well unless you want rules for mixing professions) and DF Monsters 1. Anything else can be useful, depending on where you want extra detail. |
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I wrote this a while ago.
http://pseudoboo.blogspot.com/2017/0...o-dungeon.html |
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Re: [DF] Question about existing Dungeon Fantasy PDFs
The Official™ story is that the Dungeon Fantasy Roleplaying Game makes GURPS Dungeon Fantasy 1: Adventurers, GURPS Dungeon Fantasy 2: Dungeons, GURPS Dungeon Fantasy Monsters 1, and GURPS Dungeon Fantasy Monsters 2: Icky Goo redundant. There are small parts of all the rest of the GURPS Dungeon Fantasy series in there as well – sometimes as small as a brief sentence, item listing, or added list item – but you'll find just about all the rest continues to serve a purpose. Probably the largest amounts of partial reuse come from GURPS Dungeon Fantasy 3: The Next Level (a small subset of racial templates, plus rules for character advancement) and GURPS Dungeon Fantasy 11: Power-Ups (a fairly small percentage of special professional abilities).
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