Cloud Cities
Has any worked up a good abandoned cloud city as a dungeon? It's both a good "flip the script" and presents interesting new problems challenges.
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Re: Cloud Cities
I did one a few years ago, there was a subplot that the bad guy in charge of it had populated it with minions and planned to crash land it on a city and invade. The PCs hacked the controls and ended up landing it in the sea where it became a floating island.
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Re: Cloud Cities
There is a Jack in the Beanstock type dungeon in a Pyramid issue. I believe ti was in the Combat Writ Large issue.
If that is suitable I can dig around for the issue number |
Re: Cloud Cities
Thinking about it I have a pseudo cloud city on my to do list. The capital of an empire with powerful magic and common runic enchanted infrastructure experiences a cataclysmic earthquake powerful enough to alter the topography under the city. Many of the buildings and most of the major roads have sufficient enchantments on them to stay intact, in their original positions even though the ground beneath has shifted.
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Re: Cloud Cities
Other than weak floors, flying monsters, and storms at high altitude, what perils would you put in a cloud city?
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Re: Cloud Cities
I did this a couple of years ago:
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Re: Cloud Cities
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Do you think the set up is fair-ish or too railroad-y? |
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As for railroad, it's absolutely a railroad if the PCs have no means of leaving. But then if they signed up for the rails, who cares. |
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