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-   -   Other tactile game bits for DFRPG (https://forums.sjgames.com/showthread.php?t=151959)

Bruno 09-25-2017 09:14 AM

Other tactile game bits for DFRPG
 
This is a spin off on the subject of cardboard heroes, hex bases, etc:

Other things I have spent a huge amount of money on for D&D, as translated to DFRPG, that might be projects to consider for future DFRPG support:

A box of tokens for tracking various things
  • Hit Point markers in two colours to represent positive HP vs negative HP. Or three, to have another colour for the HP between 0 and 1/3. This makes it graphically obvious when you've crossed the threshold, and you have that really fun tactile effect of picking up tokens. Ditto for FP and ER/Power Items of course.
  • Tiles or cards to place down in front of me representing "status effects" and summarizing the penalties and restrictions imposed - the effect of being at 1/3 HP or 0 FP, the standard afflictions + deaf and blind + whatever else you find sifting through Spells and the bestiaries, crippling injuries (left arm crippled, right leg crippled, left eye blind), "Grappled", "Pinned".
The box itself should be sturdy enough that the lid can act as a dice arena; a luxury version would be wood for durability, and have a thin layer of a felt or velvet material to make it less noisy. You can have the logo laser cut on the lid this way :)

Blast templates for indicating the area covered by a spell or grenade
  • Wire edged outlines of AOE up to spell radius of 5; do wire edged so you can place it down over existing minis if it's a lingering effect like Grease or Ice Slick.
  • Alternately or as well, six individual little "Hex corners" to just place freeform at the edges of your effect, regardless of the size, and regardless of overlapping other effects. Having multiple sets of these in various colours to differentiate different spell effects is good.
  • The hex corners also let you lay out lines and cones with a little creativity.

Range rulers with the speed-range table penalty on them in colour bands, along with distance in inches/yards. This could also be a flexible tape measure for further range (if we were playing GURPS physically on a regular basis, I'd get out a marker and upgrade my dressmakers tape like this).

johndallman 09-25-2017 09:26 AM

Re: Other tactile game bits for DFRPG
 
Most of this requires selecting a map scale, of course. Presumably that's one inch on the map to one yard in the game?

Bruno 09-25-2017 09:39 AM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by johndallman (Post 2125059)
Most of this requires selecting a map scale, of course. Presumably that's one inch on the map to one yard in the game?

I had assumed, in part because of the size of the Cardboard Heroes. I personally like a much smaller scale (a la Warhammer Epic scale) because I like big fight areas and long lines of sight to give archers a chance, but you just can't do that with the Cardboard Heroes. They have 1" bases, so you could also do 1.5" or 2" hexes (and be able to put two in one hex for close combat) but that's a really cramped space on most peoples kitchen tables.

ericbsmith 09-25-2017 10:03 AM

Re: Other tactile game bits for DFRPG
 
How about a modification for the DFRPG game bits? I painted the little arrows on my Cardboard Heroes bases. For the colored bases I used a black sharpie, which worked great. For the black based I purchased a Silver Paint Pen at Walmart for $2. It worked quite well.

sir_pudding 09-25-2017 10:30 AM

Re: Other tactile game bits for DFRPG
 
Multi-hex bases and figures for some of the bigger monsters would be nice.

MIB.6361 09-25-2017 10:36 AM

Re: Other tactile game bits for DFRPG
 
Because the included maps give away all of the secret doors and hidden rooms, I didn't want to use them.

I used a sheet of mylar and traced them with sharpies, leaving out the hidden details and then just used that over my regular hex map. I cut out each room/secret tunnel/section and when they found the hole in the wall, for example, I added that part of the map.
I also intend on reusing "Merle's Place" so I created the main floor. I'll eventually create the upstairs as well since it's an inn as well as a tavern.

I usually use wet erase markers on my laminated hex map anyway, so I was able to write on the mylar without disrupting the sharpie. During cleanup, I do lose a bit of detail, but not too much.

Colarmel 09-25-2017 10:38 AM

Re: Other tactile game bits for DFRPG
 
If you find yourself printing tokens for your games, and wishing they fit nicely in your bases, I've had a lot of success with these https://www.amazon.com/gp/product/B0...?ie=UTF8&psc=1

JMason 09-25-2017 10:48 AM

Re: Other tactile game bits for DFRPG
 
I'd love some sort of box or case or just some foam padding that fits the various components, epically the CBHeroes. I'd love to be able to make little stacks of these guys that fit into a foam padding so I don't have them all loose (or in sandwich bags).

Bruno 09-25-2017 11:47 AM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by sir_pudding (Post 2125077)
Multi-hex bases and figures for some of the bigger monsters would be nice.

YES. There is so LITTLE for large monsters that aren't D&D-style circles. I've resorted to using a different mini for each part before, which is very very clumsy.

ericbsmith 09-25-2017 12:35 PM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by Bruno (Post 2125097)
YES. There is so LITTLE for large monsters that aren't D&D-style circles. I've resorted to using a different mini for each part before, which is very very clumsy.

Actually, for big monsters some cross-pieces would be pretty nice, giving the figures some sense of volume. Kind of like these wooden dinosaur models, but with just a couple cross pieces. Maybe one for front legs, one for rear legs, and one for wings on a dragon. With some alternate cross-braced bases these could be pretty sturdy when assembled.

sir_pudding 09-25-2017 12:41 PM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by ericbsmith (Post 2125110)
Actually, for big monsters some cross-pieces would be pretty nice, giving the figures some sense of volume. Kind of like these wooden dinosaur models, but with just a couple cross pieces. Maybe one for front legs, one for rear legs, and one for wings on a dragon. With some alternate cross-braced bases these could be pretty sturdy when assembled.

I would much rather have space filling bases that match the rules for mult-hex figures; it makes things like reach much easier to adjudicate.

JMason 09-25-2017 03:50 PM

Re: Other tactile game bits for DFRPG
 
Yeah, the current bases assume the figure will be broadside forward (for front facing), but long creatures would be shown in profile, so bases with the "clip" turned 90 degrees would be nice.

Wider figures are going to be a bit harder to do without special bases designed for them.

lachimba 09-25-2017 04:00 PM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by sir_pudding (Post 2125077)
Multi-hex bases and figures for some of the bigger monsters would be nice.

This would be good.

Refplace 09-25-2017 04:11 PM

Re: Other tactile game bits for DFRPG
 
Bases that can be snapped (or mag connections) together would be good. In the meantime this thread just gave me the idea of creating a paper base with Velcro tabs and gluing Velcro on some of my bases. That lets me adjust base size.
Still wont look nearly as good as it would with a Cardboard cutout.
However even flat cutouts would be awesome and not need bases.

BrianEye 09-25-2017 05:44 PM

Re: Other tactile game bits for DFRPG
 
Not really needed, but I wouldn't mind some cards summarizing spells. There's not a ton of text to the spells, but some players find using cards a lot easier than lookups in a book or table.

I'm a fan of Campaign Coins for some loot, but that's really more setting stuff.

More Cardboard Heroes would be great.

johndallman 09-25-2017 05:57 PM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by JMason (Post 2125143)
Wider figures are going to be a bit harder to do without special bases designed for them.

Big multi-hex creatures would be easiest as "plan view" pieces of cardboard, like the flat Ogres in ODE.

Bruno 09-25-2017 06:09 PM

Re: Other tactile game bits for DFRPG
 
I've gone to Litko before, back when they made model aeroplane parts rather than gamer gribblies. I had them laser-cut hexagonal bases out of plywood, including some two hex bases. Unfortunately they don't casually carry 3 hex bases or other combinations.

lachimba 09-25-2017 07:33 PM

Re: Other tactile game bits for DFRPG
 
Gloomhaven has a numbered off the board sheet where you can put status effects and HP counters

If the cardboard heroes have a number you could have the same system rather than filling the mat with counters.

mook 09-25-2017 10:03 PM

Re: Other tactile game bits for DFRPG
 
All excellent suggestions!

I've not used these yet with the new cardboard heroes, but I have used Alea Tools' magnetic markers for years with my own min-figs to great effect. (They also sell ferrous self-adhesive discs, so you could easily make the CH bases usable with the magnets).

(E) 09-25-2017 10:10 PM

Re: Other tactile game bits for DFRPG
 
A spinner like the munchkin kill counter could be used to track damage to characters, reduction on one side of the disk and effects on the other.

MIB.6361 09-25-2017 10:57 PM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by johndallman (Post 2125165)
Big multi-hex creatures would be easiest as "plan view" pieces of cardboard, like the flat Ogres in ODE.

I was just about to say we could have 3D monsters/multi-hex creatures like the 3D OGRE pieces and you brought in the 2D ones!

kjamma4 10-14-2017 09:24 PM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by Colarmel (Post 2125080)
If you find yourself printing tokens for your games, and wishing they fit nicely in your bases, I've had a lot of success with these https://www.amazon.com/gp/product/B0...?ie=UTF8&psc=1

Or, if you're on a budget, use regular binder clips and take off the "handles" once you clamp your token.

Bruno 10-15-2017 07:25 AM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by kjamma4 (Post 2128561)
Or, if you're on a budget, use regular binder clips and take off the "handles" once you clamp your token.

Those can be a bit tippy, depending on the size, but definitely a cheap and rugged option.

Highland_Piper 10-20-2017 08:03 AM

Re: Other tactile game bits for DFRPG
 
As I spend more money on my Wargame miniatures I've always defaulted to Cardboard Heroes/Standees/Paper Miniatures for my fantasy role playing games.

OneMonk Miniatures has a few hex bases for paper miniatures and I've been using that style for years. I even made some that match my CC3 Dungeon Tiles. I had made some multi hex bases for larger miniatures but I can not currently find the files. I use plastic and metal miniatures for my Monster Hunter game and I get really upset that I can't find slotta bases that go Flat to Flat instead of Corner to Corner. I end up cutting the bottom of the bases off at the feet and gluing them directly to a non-slotta base. I've yet to find multiple hex bases in plastic.

I have some form fillable spell cards if your interested. I did not place the info on the cards directly as that would be a violation of SJG (C) but would be a small matter of copy paste what you wanted if you have them in pdf.

If you like modular dungeons I've made Hex Tiles to make your own random dungeons using Campaign Cartographer software.

HERE is a great link for Hex Spell Templates that you would need to print on printable transparencies. I've always been meaning to make my own specifically for GURPS but I've not gotten around to it yet.

I've looked into getting a custom tape measure made for GURPS but I have not found a place that would do just 1-6 custom order. I've just been using the printable range ruler from SJG

sir_pudding 10-20-2017 12:38 PM

Re: Other tactile game bits for DFRPG
 
I have been trying to make hex tiles in CC3 for outdoors encounters (because I find that I often want a random outdoors pretty quickly, no so much with dungeons) for a long time now, but I keep getting weird artifacts when I try to make streams that will tile. :(

Highland_Piper 10-21-2017 05:16 AM

Re: Other tactile game bits for DFRPG
 
Quote:

Originally Posted by sir_pudding (Post 2129740)
I have been trying to make hex tiles in CC3 for outdoors encounters (because I find that I often want a random outdoors pretty quickly, no so much with dungeons) for a long time now, but I keep getting weird artifacts when I try to make streams that will tile. :(

I've not reinstalled CC3 since my new computer. I've been putting it off because it takes all day to reinstall so many add-ons.

Send me a Private message and I'll email you my template. I use hex tiles and if you read my blog you will find I came to the conclusion that only 4" and 7" hex tiles actually work well for modular tiles. I've done some river tests and they have worked just fine. I have layered guides that you can snap the rivers to so they match.


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