Sweet heaven is this well written.
Way to go Doc!
Easy to understand without dumbing down the rules. Significant improvement in clarity and organization over the basic set. Things that have caused much head scratching over the years are now easy to understand. Most important - fun to read. The cool little asides from the characters really add to the "ambience" of the books. Several small tweeks. Nearly all of which I will be importing in my other GURPS campaigns. 99% of the GURPS rules that apply to fantasy have been jammed into a much small word count which is an interesting achievement because I never considered the basic set to be wordy. One thing I intend to import into DF is perks. I like perks. Also allies. I understand and agree with them being too fiddly for an introductory set but they are just too cool leave out if you have experience with the full glory (and insanity) of GURPS. |
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On the Allies I would like the rules for Contacts, Allies and Patrons merged together and modifiers applied. I have fiddled off and on with some concepts but nothing gelled yet.
The new Profession templates layout is something I have talked about before but I cant say enough how much an improvement they are over the current layout. So much easier to read! |
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Even in the main writing, the tone of it does a great job of fitting the genre. That is, it's not all jokey, but it also doesn't take itself too seriously -- as is the case for an action-and-loot driven dungeon romp (as opposed to an intricate-plot driven or angst-driven game). Things like the mildly humorous headings, or the fact that only alchemists bother to distinguish acid from "acid". They make it less dry than some more technical GURPS writing, but they're not so common as to be a distraction.
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It's also great to see Kromm around. Cheers! |
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Echoing what all of the above have said. I backed this KS just expecting a nice, self contained and polished version of the Dungeon Fantasy line, and my expectations were very much exceeded!
I mean this as a total compliment when I say that this DFRPG box set feels like the spiritual realization of the The Fantasy Trip deluxe set Steve wanted to put out all those years ago. I realize that likely wasn't the intention at all of the Dr and Crew, and I don't want to downplay the efforts of today's Gurps Experts (tm). I'm just saying that they managed to awaken the old school nostalgia in me with a package made with the best of today's design. :-) |
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Actually, I think my favorite line is in the Races chapter of Adventurers. It's the response that half-elves give to elves not offering them access to elven equipment.... (That line was in GURPS Dungeon Fantasy 3, though, so it's not new.)
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P.109 of Dungeon Fantasy - Adventurers, under "As You Like It," that's the most absolute madman thing in the entire set.
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