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-   -   Has Anyone committed to making GCS Files (https://forums.sjgames.com/showthread.php?t=151877)

Pseudonym 09-19-2017 10:18 AM

Has Anyone committed to making GCS Files
 
If so, which ones? I can help make some/several if it's needed. I specifically want to know about the spell lists because those are probably the most tedious to build by hand, but can help with anything that is missing.

What's Done:
  • Everything!
It's done now. The pull requests are made. If anyone wants to spot check the data files, the spell list has been merged, as has one version of the DFRPG racial templates, you can pull the GCS libs from there.
https://github.com/richardwilkes/gcs_library

The rest of the content is pending in two pull requests:
https://github.com/richardwilkes/gcs_library/pulls

The occupational template branch also includes the skills and advantages, as well as some fixes to the racial templates that have been merged into the trunk.
The Inventory branch pull request contains the equipment catalog from Dungeon Fantasy Adventurers.

dripton 09-19-2017 08:44 PM

Re: Has Anyone committed to making GCS Files
 
I already made GCS files for the races, but haven't pushed them yet. I started on the templates for the classes, but haven't gotten very far.

Pseudonym 09-19-2017 09:38 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by dripton (Post 2124068)
I already made GCS files for the races, but haven't pushed them yet. I started on the templates for the classes, but haven't gotten very far.

Well, so we don't bump into each other, maybe we can use this thread to say what is and isn't done in case people want to collaborate?

Stone Dog 09-19-2017 09:43 PM

Re: Has Anyone committed to making GCS Files
 
Weren't they going to release official files after the proper release?

Pseudonym 09-19-2017 09:51 PM

Re: Has Anyone committed to making GCS Files
 
GCS or GCA? Because I've heard it about GCA, but not about GCS.

Stone Dog 09-19-2017 09:59 PM

Re: Has Anyone committed to making GCS Files
 
Oh right, sorry. I forgot GCS exists. I only learned about it recently.

Side question though, for the encumbrance in GCS, is there a way to organize things by what container they are in so you can tell at a glance how much weight you'll drop if you shed a sack or backpack? It didn't seem like it did when I was poking at it.

trooper6 09-19-2017 10:13 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by Stone Dog (Post 2124082)
Oh right, sorry. I forgot GCS exists. I only learned about it recently.

Side question though, for the encumbrance in GCS, is there a way to organize things by what container they are in so you can tell at a glance how much weight you'll drop if you shed a sack or backpack? It didn't seem like it did when I was poking at it.

yep, that is pretty interesting. You just make an Equipment container and call it Backpack (or whatever), say what its weight capacity it, and then put items in that container.

mehrkat 09-20-2017 10:15 AM

Re: Has Anyone committed to making GCS Files
 
If you look at the datafiles for the low tech there are actually some premade containers. though admittedly bigger ones it might help you in the design.

Pseudonym 09-20-2017 12:15 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by mehrkat (Post 2124159)
If you look at the datafiles for the low tech there are actually some premade containers. though admittedly bigger ones it might help you in the design.

Yeah, most of the changes aren't revolutionary... spells are pretty much copy and paste with a handful of changes; sometimes a prereq changes. I figure if going into the equipment bits, a lot of it is modeled on the Low Tech equipment, so it's again probably copying the lists and changing the page references around mostly.

The big annoying thing is changing the page references on all of them.

Pseudonym 09-24-2017 11:13 AM

Re: Has Anyone committed to making GCS Files
 
Bumping this thread to check progress. I have checked in the Dungeon Fantasy RPG spell list and am trying to find out what is the next thing to work on.

sjard 09-24-2017 03:08 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by Pseudonym (Post 2124885)
Bumping this thread to check progress.

<Moderator>
Please do not bump threads, it is against the forum rules. It is acceptable if you include a suitable addition to the conversation however.

Thank you.
</Moderator>

Buzzardo 09-24-2017 05:19 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by Stone Dog (Post 2124082)
for the encumbrance in GCS, is there a way to organize things by what container they are in so you can tell at a glance how much weight you'll drop if you shed a sack or backpack? It didn't seem like it did when I was poking at it.

I use GURPS Character Sheet all the time, and I've developed a technique for sorting gear. I create a container called "All Equipment." As the name implies, everything goes in that container. The first item in the "All Equipment" container is another container called "Combat Load." That one holds all the stuff I carry in a fight (including potions in a potion belt and so on). Everything else goes into a backpack. The "All Equipment" container gives me the weight of everything. The "Combat Load" container gives me the weight of my combat gear. Then I toggle the Backpack on or off to adjust my dodge and skills that are affected by encumbrance.

The trick is to use virtual containers. Not all containers have to be backpacks and such.

Pseudonym 09-24-2017 08:13 PM

Re: Has Anyone committed to making GCS Files
 
I've got all the skills done, and all the spells done. I think I'll be working on the traits next unless anyone wants to take that one.

Pseudonym 09-28-2017 12:14 AM

Re: Has Anyone committed to making GCS Files
 
Just made a huge commit and pull request containing the majority of skills, advantages, disadvantages, and professional templates.

The last thing needed is equipment.

dripton 09-30-2017 05:55 PM

Re: Has Anyone committed to making GCS Files
 
Good job Pseudonym. Looks like you got most of the gcs files done. Looks like Barbarian gave you as much problem as it gave me -- I have a Barbarian.gct (based on the DF Barbarian.gct) that's fairly complete but doesn't work.

begel 10-07-2017 03:13 PM

Re: Has Anyone committed to making GCS Files
 
Thank you very much for doing this. It is extremely helpful.

Do you know of anyway to apply equipment modifiers such as fine, balanced, dwarven, etc, without adjusting the entries by hand?

Pseudonym 10-07-2017 05:52 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by begel (Post 2127340)
Thank you very much for doing this. It is extremely helpful.

Do you know of anyway to apply equipment modifiers such as fine, balanced, dwarven, etc, without adjusting the entries by hand?

Not yet, it's a pretty complicated thing when you have bits like Fine meaning one thing for weapons x,y,z and something different for a,b, and c.

Unfortunately, doing the modifiers by hand is currently the best way.

begel 10-07-2017 06:23 PM

Re: Has Anyone committed to making GCS Files
 
Thanks. It isn't difficult to do by hand, but it is tedious.

hal 10-16-2017 06:51 PM

Re: Has Anyone committed to making GCS Files
 
I've not followed the GCS threads - since I use/utilize GCA for all of my character building needs. However, seeing some comments about GCS, what is it exactly?

I had presumed an excel spreadsheet. But now, after seeing comments about it reading XML files, I'm not so sure what it is...

So, what is it? :)

begel 10-16-2017 07:05 PM

Re: Has Anyone committed to making GCS Files
 
gurpscharactersheet.com

"GURPS Character Sheet (GCS) is a stand-alone, interactive, character sheet editor that allows you to build characters for the GURPS 4th Edition roleplaying game system. This site is the home for GCS, which was written by Richard A. Wilkes."

hal 10-16-2017 07:11 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by begel (Post 2128870)
gurpscharactersheet.com

"GURPS Character Sheet (GCS) is a stand-alone, interactive, character sheet editor that allows you to build characters for the GURPS 4th Edition roleplaying game system. This site is the home for GCS, which was written by Richard A. Wilkes."

So it is an application and not an excel spreadsheet?

dripton 10-16-2017 07:15 PM

Re: Has Anyone committed to making GCS Files
 
Yes, it's a Java application. It's like GCA, except open source and portable.

hal 10-16-2017 07:21 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by dripton (Post 2128873)
Yes, it's a Java application. It's like GCA, except open source and portable.

Thanks. I wondered what it was written in. :)

Bruno 10-17-2017 06:40 AM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by hal (Post 2128869)
I had presumed an excel spreadsheet. But now, after seeing comments about it reading XML files, I'm not so sure what it is...

Side note: later versions of Excel are quite capable of creating a spreadsheet that imports XML files into one sheet so the rest of the file can work with them.

It's a little baroque though.

JackShadow 10-19-2017 11:29 AM

Re: Has Anyone committed to making GCS Files
 
I'm new to GCS usage, so I'm not sure where to ask this. I'm starting up a DF game and want to point my players to it. Most have no GURPS experience so I'd like to just have them load the DFRPG portions of GCS. To that end, since all the Profession templates and Pregens mention Quirks, would it be possible to add a Generic Quirk to the Quirks section of Advantages? I know that you can just add a new Advantage manually, but this way it would be easy for new players to drag it over to their character and just change the name.

Sorry if this is the wrong place to put this. And thanks to everyone involved for all their hard work. It's an awesome tool.

dripton 10-19-2017 07:37 PM

Re: Has Anyone committed to making GCS Files
 
Most GMs are pretty free with quirks; take whatever 5 you want, with no need to pick from a limited list. So I would let players pick quirks from any gcs data file, not just the DFRPG ones, as long as they're not totally crazily out of genre. Or make up their own.

If your goal is just to avoid making them use multiple files, sure, you could just add more quirks to "Dungeon Fantasy RPG.adq", either the specific ones you want, or "Quirk 1" though "Quirk 5" and let them pencil them in.

By the way, the worst Quirk is "Incompetence: Stealth." Don't take that one unless you want to play DFRPG on hard mode.

JackShadow 10-20-2017 11:28 AM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by dripton (Post 2129577)
If your goal is just to avoid making them use multiple files, sure, you could just add more quirks to "Dungeon Fantasy RPG.adq", either the specific ones you want, or "Quirk 1" though "Quirk 5" and let them pencil them in

That is pretty much what I was looking for. Was just hoping to get it in the official GCS Library so it wouldn't get over written when the players update their files, or install on a new system.

Thanks


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