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-   -   Has Anyone committed to making GCS Files (https://forums.sjgames.com/showthread.php?t=151877)

hal 10-16-2017 07:11 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by begel (Post 2128870)
gurpscharactersheet.com

"GURPS Character Sheet (GCS) is a stand-alone, interactive, character sheet editor that allows you to build characters for the GURPS 4th Edition roleplaying game system. This site is the home for GCS, which was written by Richard A. Wilkes."

So it is an application and not an excel spreadsheet?

dripton 10-16-2017 07:15 PM

Re: Has Anyone committed to making GCS Files
 
Yes, it's a Java application. It's like GCA, except open source and portable.

hal 10-16-2017 07:21 PM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by dripton (Post 2128873)
Yes, it's a Java application. It's like GCA, except open source and portable.

Thanks. I wondered what it was written in. :)

Bruno 10-17-2017 06:40 AM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by hal (Post 2128869)
I had presumed an excel spreadsheet. But now, after seeing comments about it reading XML files, I'm not so sure what it is...

Side note: later versions of Excel are quite capable of creating a spreadsheet that imports XML files into one sheet so the rest of the file can work with them.

It's a little baroque though.

JackShadow 10-19-2017 11:29 AM

Re: Has Anyone committed to making GCS Files
 
I'm new to GCS usage, so I'm not sure where to ask this. I'm starting up a DF game and want to point my players to it. Most have no GURPS experience so I'd like to just have them load the DFRPG portions of GCS. To that end, since all the Profession templates and Pregens mention Quirks, would it be possible to add a Generic Quirk to the Quirks section of Advantages? I know that you can just add a new Advantage manually, but this way it would be easy for new players to drag it over to their character and just change the name.

Sorry if this is the wrong place to put this. And thanks to everyone involved for all their hard work. It's an awesome tool.

dripton 10-19-2017 07:37 PM

Re: Has Anyone committed to making GCS Files
 
Most GMs are pretty free with quirks; take whatever 5 you want, with no need to pick from a limited list. So I would let players pick quirks from any gcs data file, not just the DFRPG ones, as long as they're not totally crazily out of genre. Or make up their own.

If your goal is just to avoid making them use multiple files, sure, you could just add more quirks to "Dungeon Fantasy RPG.adq", either the specific ones you want, or "Quirk 1" though "Quirk 5" and let them pencil them in.

By the way, the worst Quirk is "Incompetence: Stealth." Don't take that one unless you want to play DFRPG on hard mode.

JackShadow 10-20-2017 11:28 AM

Re: Has Anyone committed to making GCS Files
 
Quote:

Originally Posted by dripton (Post 2129577)
If your goal is just to avoid making them use multiple files, sure, you could just add more quirks to "Dungeon Fantasy RPG.adq", either the specific ones you want, or "Quirk 1" though "Quirk 5" and let them pencil them in

That is pretty much what I was looking for. Was just hoping to get it in the official GCS Library so it wouldn't get over written when the players update their files, or install on a new system.

Thanks


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