Re: Has Anyone committed to making GCS Files
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Re: Has Anyone committed to making GCS Files
Yes, it's a Java application. It's like GCA, except open source and portable.
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Re: Has Anyone committed to making GCS Files
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Re: Has Anyone committed to making GCS Files
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It's a little baroque though. |
Re: Has Anyone committed to making GCS Files
I'm new to GCS usage, so I'm not sure where to ask this. I'm starting up a DF game and want to point my players to it. Most have no GURPS experience so I'd like to just have them load the DFRPG portions of GCS. To that end, since all the Profession templates and Pregens mention Quirks, would it be possible to add a Generic Quirk to the Quirks section of Advantages? I know that you can just add a new Advantage manually, but this way it would be easy for new players to drag it over to their character and just change the name.
Sorry if this is the wrong place to put this. And thanks to everyone involved for all their hard work. It's an awesome tool. |
Re: Has Anyone committed to making GCS Files
Most GMs are pretty free with quirks; take whatever 5 you want, with no need to pick from a limited list. So I would let players pick quirks from any gcs data file, not just the DFRPG ones, as long as they're not totally crazily out of genre. Or make up their own.
If your goal is just to avoid making them use multiple files, sure, you could just add more quirks to "Dungeon Fantasy RPG.adq", either the specific ones you want, or "Quirk 1" though "Quirk 5" and let them pencil them in. By the way, the worst Quirk is "Incompetence: Stealth." Don't take that one unless you want to play DFRPG on hard mode. |
Re: Has Anyone committed to making GCS Files
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Thanks |
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