Selling to players only...
I think it would be a great idea (at least from a consumer perspective) to sell the Adventurers PDF separately. Maybe Spells, as well. Probably 75% of the set is of little use to players, and I think being able to buy one or two PDFs at an appropriate price might open up the market a bit.
Just a thought. |
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In practice most of them are only going to skim Adventures, which if you really wanted to be cynical about you really just could tabulate a list of the templates with brief summaries, and a similar list of the kewl powerz. |
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I have had a player ask if they can buy just one book in PDF.
Leaving out the adventure is one thing, but I'd say the other three books are worth having for everyone. |
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But, realistically, Adventurers provides the players with a primer on the game and setting, while providing all the information they need to arrive at the table with a character in hand. Beyond that the GM can just manage the flow of information using his knowledge of Exploits. Think of the old AD&D Player's Handbook and DMG. There were no combat rules in the former. Only character creation information. The GM handled translating player ideas into rules. |
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But that's all ultimately technicalities. It would just be good to have the option to have a low entry point for those who want it. I doubt it would do anything but enhance sales.
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I think this is a great idea. Adventurers, Spells, and Exploits. And the Character Creation Cheat Sheet (if that's not going to be a free PDF).
I'm likely to print and bind my PDFs (I did with G:DF) anyway, and I'll probably put all of that in one book. I'm also going to compare the helpful backs of the books to the GM screen and whatever's additionally useful from them, I may print into a separate reference book/sheet. |
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But, again, there would be people who are into the idea. People who would normally pass entirely based on cost alone. The 8 people in my group, for example, for whom finances might be an issue. And this would encourage them to spend some money. On GURPS. Which is a good thing. |
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I need the character templates and creation instructions once, maybe twice, in a campaign, and again if I end up with a lot of points to spend and don't have a plan in place for where to spend them. I need the equipment chapters a bit more often, but generally not more than once for each trip back to town; during the adventure, I'll only occasionally need to reference how a given potion or power works. By contrast, DF2 is the book that has all of the systems for actually using the skills on the character sheet. I'll reference that (or the Basic Set) multiple times per session, for everything from acrobatics to attack options to climbing rules. It's the 'how to do' for everything. With Exploits filling the niche of both Basic Set and DF2 for DFRPG, that's the book that I'd far rather have in the hands of every player at the table. |
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<MOD>
SP and GB, you two are starting to get into a loop. Please don't let things heat up here. You may have to just agree to disagree. </MOD> |
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What about being able to get separate physical copies of this or that book of the DFRPG box. One may want to have more than one Adventurers or Spells books for a number of reasons without wanting to buy additional boxes. Now this is a suggestion of accessibility blatantly ignoring the publisher's point of view: I understand there are important factors to consider in this kind of choices. (I'm aware of the PDF versions that can be printed once, and I'm talking of original SJG's printings, not from Lulu or similar.) |
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From the consumer perspective it would be nice to be able to get DFRPG books separately. |
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I should have been more specific. |
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Hi ericbsmith:
No doubt color is more expensive. Concerning CreateSpace: my irresponsible request here is just to be able to get separate copies of the DFRPG books exactly the way they are in the boxed set. I'd pick one or two right now, starting with Adventurers. |
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In recruiting for my online game I had a player with solid standard gurps system proficiency who doesn't own DFRPG. Allowing him to just buy adventurers so he knows what traits are cannon for DFRPG and what traits are not would be handy. As it stands I just have to keep telling him "nope, can't do that".
While it's helpful for players to have read exploits, As the GM I consider myself actually responsible for that information. I don't consider it a requirement for the players to know that back to front. |
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