Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   Dungeon Fantasy Roleplaying Game (https://forums.sjgames.com/forumdisplay.php?f=95)
-   -   House Rules (https://forums.sjgames.com/showthread.php?t=151829)

Piperdog 09-16-2017 07:45 AM

House Rules
 
Too soon for DF box set house rules yet? Just wondering what folks are changing for their table. Me, the only thing I have house ruled is negative hit points and dying rules. In our campaign, characters die at negative 1xHT, so if they have a 12 HT they die at -12. A little more brutal perhaps, but seems old school in feel to me.

Anybody else have some house rules they care to share?

corwyn 09-16-2017 02:33 PM

Re: House Rules
 
HT? or Hit Points?

Piperdog 09-16-2017 08:15 PM

Re: House Rules
 
My bad. Its negative Hit Points! I just feel normal rules are...long-winded. It's a lot of book keeping. I feel that going to negative hit points is both more sobering to players and easier as well.

malloyd 09-16-2017 09:29 PM

Re: House Rules
 
Quote:

Originally Posted by Piperdog (Post 2123370)
My bad. Its negative Hit Points! I just feel normal rules are...long-winded. It's a lot of book keeping. I feel that going to negative hit points is both more sobering to players and easier as well.

So are you planning to substitute anything for Hard to Kill? I don't believe it's a required trait anywhere, but it is an option for several templates, and this makes it useless.

ericbsmith 09-16-2017 10:53 PM

Re: House Rules
 
Generally, Characters dying is a bad thing. It can **** people off and takes time to rectify by creating a new character. It can throw party balance off or result in replacements with cookie-cutter look-a-likes (my Cleric died... guess I need to make another Cleric or else the party won't have a healer).

I'm not saying that character deaths should never happen - especially when a party or player does something extremely stupid or heroically sacrificial - but changing the rules specifically to increase PC deaths just seems utterly counter-productive to me.

Rasputin 09-16-2017 11:49 PM

Re: House Rules
 
If you want a gritty, old-school feel, use DF 15's 125-point templates instead. (I've long used them.) The DFRPG templates are supposed to be pretty tough, as, in D&D terms, they're about 6th level characters.

Most characters won't do too much below 0 HP anyways. At -HP, they're almost all down for the count and knocked out. I don't see the value of making that level outright death all the time.

Gnomasz 09-17-2017 04:17 PM

Re: House Rules
 
Well, my group keeps rolling HT and taking risks in those situations. Making death automatic at -1xHP might make some players more careful, and thus prevent deaths.

Bruno 09-17-2017 05:40 PM

Re: House Rules
 
Quote:

Originally Posted by Rasputin (Post 2123387)
Most characters won't do too much below 0 HP anyways. At -HP, they're almost all down for the count and knocked out. I don't see the value of making that level outright death all the time.

It depends on HT levels and related traits, but when someones' sunk 50-odd points into being a metaphorical cockroach, they should get to be a cockroach.

lachimba 09-17-2017 07:28 PM

Re: House Rules
 
Quote:

Originally Posted by ericbsmith (Post 2123384)
Generally, Characters dying is a bad thing. It can **** people off and takes time to rectify by creating a new character. It can throw party balance off or result in replacements with cookie-cutter look-a-likes (my Cleric died... guess I need to make another Cleric or else the party won't have a healer).

I'm not saying that character deaths should never happen - especially when a party or player does something extremely stupid or heroically sacrificial - but changing the rules specifically to increase PC deaths just seems utterly counter-productive to me.


There are raise dead spells and items.

Also mortal wounds could be left in to allow everyone the chance to come back from death with a lucky roll.

JMason 09-18-2017 08:44 AM

Re: House Rules
 
An idea I've played around with (buy never used) to make the game more "deadly" is to increase the penalty for consciousness checks. Instead of -1 per multiple of -HT it's -2. So at HT 14, you roll 14 to stay up at below 0 HP, 12 at below -HPx1, 10 at -HPx2, 8 at -HPx3, and so on.

This doesn't make it more likely for the player to die directly from damage, but they are more likely to go down and need to be dragged out by their buddies (or left to be captured or eaten).

If that is still not enough, you could even go -3 or -4!


All times are GMT -6. The time now is 10:58 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.