DF Boxed Set supported in GCA?
Will the boxed set be supported by GURPS Character Assistant like most other GURPS products? I'll probably buy the set regardless, but it would be nice to be able to speed up character creation. The group I'm trying to get into GURPS has two players with short relatively attention spans. They barely made it through AD&D 2e character creation, and I doubt they would get through GURPS character creation if not for the Character Assistant.
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Re: DF Boxed Set Question
I don't use GCA, so I don't know. But if your characters don't like character creation, you could always create their characters for them after asking them a series of questions:
1) What class would you like to be? You can be an x, y, or z. 2) What race would you like to be? You can be an x, y, or z. 3) You should have some disads, would you like x, y, or z. Give them no paper, you just jot down all the notes and make the character's for them. Though...if they really don't like mechanics, have you thought about running something in a rules like system for them? |
Re: DF Boxed Set Question
The devs have said they will be adding data sets
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Re: DF Boxed Set Question
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Re: DF Boxed Set Question
Thanks to JMason for filling in the details from my vague recollection.
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Anyhow just let me add that the DFRPG advantage/disadvantage/skill list is, instead, very manageable. It seems to me that the aforementioned article is more attractive having the GURPS DF sub-line in mind, since it requires to consult the Basic Set with the longer lists of traits. |
Re: DF Boxed Set Question
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Re: DF Boxed Set Question
Can you post a link, please?
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Note that it actually isn't trivial to adapt this system GCA, since it doesn't use points at all. It probably also isn't really necessary because pointless characters are much less complicated than regular GURPS characters. |
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It will show you the point cost for individual traits, which admittedly I don't see as a problem; if that's the issue you're highlighting, then design the sub-templates with a displaycost() of 0 and it will only show zeros until you're done and see the actual traits on your character. If you don't want to see them there either, you'd have to tweak an output sheet to hide them, which is definitely more work. |
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It's doable, sure, but I wouldn't expect people who lose interest in template based character creation to do it. It probably won't even be appreciably faster than just doing it by hand when you are done, since it probably takes less than half an hour to make a pointless character. |
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