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-   -   DF Boxed Set supported in GCA? (https://forums.sjgames.com/showthread.php?t=151727)

aaron819 09-10-2017 10:02 AM

DF Boxed Set supported in GCA?
 
Will the boxed set be supported by GURPS Character Assistant like most other GURPS products? I'll probably buy the set regardless, but it would be nice to be able to speed up character creation. The group I'm trying to get into GURPS has two players with short relatively attention spans. They barely made it through AD&D 2e character creation, and I doubt they would get through GURPS character creation if not for the Character Assistant.

trooper6 09-10-2017 04:37 PM

Re: DF Boxed Set Question
 
I don't use GCA, so I don't know. But if your characters don't like character creation, you could always create their characters for them after asking them a series of questions:

1) What class would you like to be? You can be an x, y, or z.
2) What race would you like to be? You can be an x, y, or z.
3) You should have some disads, would you like x, y, or z.

Give them no paper, you just jot down all the notes and make the character's for them.

Though...if they really don't like mechanics, have you thought about running something in a rules like system for them?

Refplace 09-10-2017 08:04 PM

Re: DF Boxed Set Question
 
The devs have said they will be adding data sets

demonsbane 09-10-2017 11:46 PM

Re: DF Boxed Set Question
 
Quote:

Originally Posted by aaron819 (Post 2122105)
The group I'm trying to get into GURPS has two players with short relatively attention spans. They barely made it through AD&D 2e character creation, and I doubt they would get through GURPS character creation if not for the Character Assistant.

Also keep in mind that character creation with the DFRPG is easier than with AD&D, with much less scattered tables to check out and spaces to fill in the character sheet.

Pragmatic 09-11-2017 10:02 AM

Re: DF Boxed Set Question
 
Thanks to JMason for filling in the details from my vague recollection.

Quote:

Originally Posted by JMason
Pyramid 3/72 Alternate Dungeons, "Pointless Slaying and Looting"

Basically, set up chunks of points, so all your players have to do is pick among them, rather than starting from the massive (I presume? dang "only buy the physical box, I can get the PDFs later" reasoning...) advantage/disadvantage/skill list.

demonsbane 09-11-2017 10:22 AM

Re: DF Boxed Set Question
 
Quote:

Originally Posted by Pragmatic (Post 2122248)
Basically, set up chunks of points, so all your players have to do is pick among them, rather than starting from the massive (I presume? dang "only buy the physical box, I can get the PDFs later" reasoning...) advantage/disadvantage/skill list.

This answer is, I think, for this other thread :)

Anyhow just let me add that the DFRPG advantage/disadvantage/skill list is, instead, very manageable.

It seems to me that the aforementioned article is more attractive having the GURPS DF sub-line in mind, since it requires to consult the Basic Set with the longer lists of traits.

sir_pudding 09-11-2017 12:00 PM

Re: DF Boxed Set Question
 
Quote:

Originally Posted by Pragmatic (Post 2122248)
Basically, set up chunks of points, so all your players have to do is pick among them, rather than starting from the massive (I presume? dang "only buy the physical box, I can get the PDFs later" reasoning...) advantage/disadvantage/skill list.

That isn't really how "Pointless Slaying and Looting" works but is actually a fair description of the default way to make a DFRPG character with the templates. You might want to check out the blog post I did a while back with an example Pointless delver to see how different that system is.

Pragmatic 09-11-2017 12:20 PM

Re: DF Boxed Set Question
 
Can you post a link, please?

sir_pudding 09-11-2017 12:33 PM

Re: DF Boxed Set Question
 
Quote:

Originally Posted by Pragmatic (Post 2122264)
Can you post a link, please?

http://papermenplasticmonster.blogsp...g-example.html

Note that it actually isn't trivial to adapt this system GCA, since it doesn't use points at all. It probably also isn't really necessary because pointless characters are much less complicated than regular GURPS characters.

Bruno 09-13-2017 02:48 PM

Re: DF Boxed Set Question
 
Quote:

Originally Posted by sir_pudding (Post 2122267)
Note that it actually isn't trivial to adapt this system GCA, since it doesn't use points at all.

I'm pleased to report that this isn't true! You can have a template that just has you pick "One of the following" without regard for point costs of the different options. So not "30 points from the following, in 6 items", but just one (or six) items, and if they end up costing 6 points or 60, whatever.

It will show you the point cost for individual traits, which admittedly I don't see as a problem; if that's the issue you're highlighting, then design the sub-templates with a displaycost() of 0 and it will only show zeros until you're done and see the actual traits on your character.

If you don't want to see them there either, you'd have to tweak an output sheet to hide them, which is definitely more work.

sir_pudding 09-13-2017 03:57 PM

Re: DF Boxed Set Question
 
Quote:

Originally Posted by Bruno (Post 2122646)
I'm pleased to report that this isn't true! You can have a template that just has you pick "One of the following" without regard for point costs of the different options. So not "30 points from the following, in 6 items", but just one (or six) items, and if they end up costing 6 points or 60, whatever.

It will show you the point cost for individual traits, which admittedly I don't see as a problem; if that's the issue you're highlighting, then design the sub-templates with a displaycost() of 0 and it will only show zeros until you're done and see the actual traits on your character.

If you don't want to see them there either, you'd have to tweak an output sheet to hide them, which is definitely more work.

The article doesn't give point costs, so you would need to reverse engineer them, and make the template, neither of which seems trivial for someone who isn't already pretty comfortable with both GURPS character creation and GCA. The bonuses to weapon damage from skills will need to be added to weapons. There's also the way that it lists skills differently, and the DP pool, both of which probably require some character sheet customization.

It's doable, sure, but I wouldn't expect people who lose interest in template based character creation to do it.

It probably won't even be appreciably faster than just doing it by hand when you are done, since it probably takes less than half an hour to make a pointless character.


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