Shooting a Rope Houserule
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Proposed houserule: For objects much smaller in two of three dimensions (e.g., a rope 100 yards long but just 2” thick), use the smallest dimension instead of the largest when shooting it with a missile or stabbing it with a thrusting attack, then add +3. |
Re: Shooting a Rope Houserule
+3 might be too low. A human is about 1' wide (SM -5), and it's desirable to get the same results regardless of how you classify a human.
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Re: Shooting a Rope Houserule
You could try taking the square root of the cross sectional area. For a human that's about half a square yard, so it's square root is about 0.7 yards, so perhaps you need a +1 or +2, which I guess you also need to preserve the modifier for a sphere if you go that route.
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Re: Shooting a Rope Houserule
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Re: Shooting a Rope Houserule
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Re: Shooting a Rope Houserule
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Re: Shooting a Rope Houserule
Shooting a rope is really hard, and I don't think that it is long actually matters much. For stabbing a rope you can usually stack up to +11 in modifiers in regular GURPS, so it might be worth allowing noncombat melee "attacks" in DFRPG to claim a +10.
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Re: Shooting a Rope Houserule
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But now I see the point I think Anthony was trying to make. If we shorten the rope, we will eventually come to the point when the rule no longer applies and then it would be easier to hit the rope, even though there is less rope to hit. |
Re: Shooting a Rope Houserule
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Re: Shooting a Rope Houserule
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Realistically, a 2" rope is easier to hit than a 2" sphere, because for the rope there is one direction in which scatter matters, for the sphere there are two directions. This should probably be worth about a +2 to hit. Thus, given that hitting a 2" sphere is at -7, the rope should be at -5. If this is a problem, complain about how easy it is to hit the 2" sphere, not how hard it is to hit the rope (obviously, 2" is pretty thick for rope, but that was the OP). |
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